AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]
Online EU 51.195.88.143:20560 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 08:33 UTC18d ago | 1 | – | running | 0 |
| Fri 2 Oct, 15:29 UTC27d ago | 1 | held half | 8.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 728 on average | 1125 / 1500 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 220 on average | 290 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 84 on average | 165 / 400 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 38 on average | 82 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 48 / 75 |
| A-42 - Helicopter / Minicopter Training | EU · groups of 200+ · 3 on average | 3 / 42 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: what is it?
With too few of its wipes on record, AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]'s rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 18 days 12 hours.
Wipe day on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: what should you expect?
The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
What is the hosting location of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
The EU tag on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] lists it in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 51.195.88.143:20560 is its address.
Which Rust version is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. Your game must match the protocol to join, and Steam applies that update.
Is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] up, and how steady is its uptime?
As of the latest refresh, AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is online. The uptime it reports puts the last restart at about 12 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] stable?
Server fps averaged 140 over the last 48 hours, with a floor of 113. At its highest the entity count was 25,942, including buildings, deployables and all else. At its highest, memory use was 2,269 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] be read?
The game's server browser reads the tags AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] publishes: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Who operates AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
9 other servers we track publish a alkad.online hostname too, and so does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK], which points to a shared operator.
Population
What position does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hold in the server rankings?
AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] holds #8,056 on seven-day player hours and #2,093 in Europe, inside the top 36% of the ranked field.
At what level does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] run its population?
AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] holds 0 players of its 200 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 10:00 UTC shows the highest average: 1 players.
Map and rules
What settings and rules does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] use?
The name of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] does not state a gather rate. The game's default 8-player group limit is in force. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: which one is it?
AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
How to join
How can a player join AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.195.88.143:20560.