Hazard's Island | Biweekly
Online NA 50.99.7.47:28025 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:11 UTC, in 1d 13h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 13h | Thu 29 Oct, 18:11 UTC | its own |
| 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 13h | Thu 12 Nov, 18:11 UTC | its own |
| 29d 13h | Thu 26 Nov, 18:11 UTC | its own |
| 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 13h | Thu 10 Dec, 18:11 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC12d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:45 UTC17d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 112 on average | 42 / 200 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 85 on average | 30 / 200 |
| Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 50 on average | 31 / 200 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 39 on average | 47 / 100 |
| Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 35 on average | 10 / 200 |
| Rustafied.com - US Medium - Large | NA · groups of 16+ · biweekly · 34 on average | 11 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Hazard's Island | Biweekly wipe?
The prediction follows its tag, because too few of Hazard's Island | Biweekly's wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 18:11 UTC, according to this server's cycle. The current world dates from 12 days 10 hours. The tags carry an every-two-weeks wipe schedule.
On Hazard's Island | Biweekly, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
In which region does Hazard's Island | Biweekly sit?
Its NA tag puts Hazard's Island | Biweekly in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 50.99.7.47:28025.
Which Rust version is Hazard's Island | Biweekly on?
Rust network protocol 2635 and build 168909 on Linux is the setup for Hazard's Island | Biweekly. The protocol has to match before you can join; Steam updates it automatically.
Is Hazard's Island | Biweekly up, and how steady is its uptime?
Hazard's Island | Biweekly reports online at the current check. About 17 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 168 were up: 100%. 30 September 2026 is when Rust Server Analytics first recorded it.
Does Hazard's Island | Biweekly perform well?
The 48-hour average was 60 server fps; the low was 59. Buildings, deployables and all other world objects brought the entity total to 80,520. At its highest, memory use was 2,247 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Hazard's Island | Biweekly carry?
Tags from Hazard's Island | Biweekly, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^q (Premium): Rust premium status is required to join; ^o (Oxide): The Oxide (uMod) plugin framework is installed; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Hazard's Island | Biweekly appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Hazard's Island | Biweekly fits are: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
What position does Hazard's Island | Biweekly hold in the server rankings?
For player hours over the last seven days, Hazard's Island | Biweekly places #14,379 globally and #1,470 in North America, in the top 65% of all ranked servers.
At what level does Hazard's Island | Biweekly run its population?
Hazard's Island | Biweekly holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
How is Hazard's Island | Biweekly configured, and what rules apply?
Gather rate is not mentioned in the name of Hazard's Island | Biweekly. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.
The map on Hazard's Island | Biweekly: which one is it?
The game generates a procedural map of size 3,800 with seed 1151947884 for Hazard's Island | Biweekly. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to Hazard's Island | Biweekly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.99.7.47:28025. Rust premium status is required to join. https://canadiangameforces.com is its website.