US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Offline 50.20.127.247:28015 checked 6h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:22 UTC10h ago | – | – | running | 1 |
| Thu 22 Oct, 22:02 UTC7d ago | 1 | held half | 6.7 days | 1 |
| Wed 21 Oct, 10:45 UTC8d ago | 1 | – | 1.5 days | 1 |
| Tue 20 Oct, 04:13 UTC9d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 00:50 UTC24d ago | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 4 / 10 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 6 / 100 |
| NA | Apex Aim Arena | 1v1 Facecheck FFA Targets | NA · groups of 8+ · 3 on average | 0 / 16 |
| Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 8+ · 3 on average | 0 / 16 |
| The Salt Mines (Official) Solo Only | 2x | | NA · groups of 8+ · 2x · monthly · 1 on average | 2 / 100 |
| [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS | NA · groups of 100+ · 1e+09x · weekly · 32 on average | 35 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: what is it?
The rhythm of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 8 hours.
Server
What is the hosting location of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 50.20.127.247:28015.
Which Rust version is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?
On Windows, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch up, and how steady is its uptime?
The current status is offline for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, with the last sighting 6 hours ago. Uptime over the last full days (7) was 88%, or 148 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.
Tags
What do US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch's tags stand for?
The game's server browser reads the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch fits are: Modded Rust servers: live data, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch compare?
On player hours over seven days, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch ranks #3,363, within the top 15% of ranked servers.
At what level does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run its population?
The last sighting of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch was 6 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 2. The 48-hour peak window is 02:00 UTC, at an average of 1 players.
Settings
How is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch configured, and what rules apply?
Gather rate is not mentioned in the name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is disabled.
What is the map for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch uses a procedural map, which the game generates.
Connection
How do you connect to US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
In the Rust console (F1), enter client.connect 50.20.127.247:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.