Test server
Offline 5.42.223.38:28015 checked 30d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 21:50 UTC, in 2d 16h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 2d 16h | Fri 30 Oct, 21:50 UTC | its own |
| 8d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 16d 16h | Fri 13 Nov, 21:50 UTC | its own |
| 30d 16h | Fri 27 Nov, 21:50 UTC | its own |
| 36d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 44d 16h | Fri 11 Dec, 21:50 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 21:50 UTC39d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 38 on average | 39 / 100 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 19 on average | 3 / 100 |
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 3 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 7 on average | 1 / 200 |
| Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out | groups of 8+ · biweekly · 5 on average | 3 / 50 |
| [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 | EA · no group limit · biweekly · 4 on average | 0 / 20 |
Quick answers
from the figures on this pageWipe data
On what cycle does Test server wipe?
Its tag guides the prediction, since Test server has too few wipes on record to confirm the schedule. Friday 30 October at 21:50 UTC is the date the next wipe falls on. 39 days 7 hours ago the current world was made. A wipe every two weeks is stated in its tags.
On Test server, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 16 hours in.
Server
In which region does Test server sit?
No region is published by Test server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 5.42.223.38:28015 is its address.
Which Rust version is Test server on?
Rust network protocol 2633 and build 164530 on Windows is the setup for Test server. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test server, and is it online now?
Last seen 30 days 6 hours ago, Test server now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
What do Test server's tags stand for?
The game's server browser reads the tags Test server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp128 (Max players): 128 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Test server?
The following Rust Server Analytics lists count Test server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
What position does Test server hold in the server rankings?
The seven-day player-hours rank for Test server is #16,955, inside the top 71% of all ranked servers.
How many players does Test server carry?
No response from Test server at the latest check, with a last sighting 30 days 6 hours ago.
Settings
How is Test server configured, and what rules apply?
Gather rate is not mentioned in the name of Test server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Test server: which one is it?
A procedural map of size 3,250 with seed 1049736, generated by the game, runs on Test server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Test server?
In the Rust console (F1), enter client.connect 5.42.223.38:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.