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Drill-through Server detail

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 33d ago

Drill-through
FilterServeris [US] Dead Signal | Dynamic PVE/PVP | No R…
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #16,170 top 71%
Last wipe 54d ago monthly schedule
Next wipe 8d 6h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 31 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 40 on average 23 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average 11 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average 13 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average 6 / 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average 4 / 420

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: what is it?

An estimate from the force wipe gives [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 54 days 18 hours. A monthly wipe schedule is published in its tags.

Server details

Which location hosts [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but the name points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 47.25.226.71:28015.

Which Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | on?

The platform is Windows, with Rust network protocol 2633 and build 165217 running on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | show, and is it up?

Offline at this refresh: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, last seen 33 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Tags

Which meanings do the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | carry?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The following Rust Server Analytics lists count [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hold in the server rankings?

Player hours for the last seven days place [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, in the top 71% of the ranked field.

What is the population of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

No response from [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at the latest check, with a last sighting 33 days 9 hours ago.

Settings

What settings and rules does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | use?

Gather rate is not mentioned in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: which one is it?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | uses a procedural map of size 4,250 with seed 907808716, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

In the Rust console (F1), enter client.connect 47.25.226.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://callmegumbi.github.io/dead-signal-website/index.html is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.