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Drill-through Server detail

Why So Sus

Offline NA 47.226.85.41:28015 checked 3d ago

Drill-through
FilterServeris Why So Sus
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 3
7-day average 0 peak –
Rank #15,289 top 69% · #1499 in NA
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct15 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctThu 8 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:29 UTC3d ago 0 – running 0
Thu 8 Oct, 02:21 UTC21d ago 2 held half 18 days 2
Wed 7 Oct, 06:20 UTC22d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC23d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC28d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 7 / 20
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 5 / 100
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average 0 / 16
Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game NA · groups of 8+ · 3 on average 0 / 16
The Salt Mines (Official) Solo Only | 2x | NA · groups of 8+ · 2x · monthly · 1 on average 1 / 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 32 on average 23 / 100

Quick answers

from the figures on this page

Wipe data

When does Why So Sus wipe?

With irregular wipe times, Why So Sus offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 3 days 17 hours.

On Why So Sus, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. In the other cases the crowd dropped below half by day 1.

Server

In which region does Why So Sus sit?

The NA tag on Why So Sus lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 47.226.85.41:28015.

What Rust build does Why So Sus run?

On Windows, Why So Sus runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is Why So Sus up, and how steady is its uptime?

Last seen 3 days 17 hours ago, Why So Sus now reports offline. Of 168 hours in the last 7 full days, 2 were up: 1%. The first sighting of it by Rust Server Analytics was on 25 September 2026.

Lists and tags

What do Why So Sus's tags stand for?

Tags from Why So Sus, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp3 (Max players): Player slots: 3; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^d (Combat training): Training for aim and PvP, loot included; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Why So Sus appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Why So Sus: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Why So Sus hold in the server rankings?

Ranked on seven-day player hours, Why So Sus is #15,289 overall and #1,499 in North America, within the top 69% of ranked servers.

What is the population of Why So Sus?

No response from Why So Sus at the latest check, with a last sighting 3 days 17 hours ago. The seven-day mean for this server is 0 players.

Map and rules

How is Why So Sus configured, and what rules apply?

Gather rate is not mentioned in the name of Why So Sus. The default group cap of 8 players applies. It runs combat training, aim and PvP practice, loot handed out. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Why So Sus?

Why So Sus uses a procedural map, which the game generates.

How to join

How do you connect to Why So Sus?

In the Rust console (F1), enter client.connect 47.226.85.41:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp3
Max players Player slots: 3.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^d
Combat training Training for aim and PvP, loot included.
^i
Battlefield PvP at pace, supported by kits and raised rates.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.