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Drill-through Server detail

Testing Server PT

Offline EU 46.4.97.45:28025 checked 1d ago

Drill-through
FilterServeris Testing Server PT
Attributes
monthly wipes moddedcarbonpve
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,358 top 69% · #2570 in EU
Last wipe 27d ago monthly schedule
Next wipe 7d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0006:0007:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
7d 15hThu 5 Nov, 19:00 UTCFW force wipe
35d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 4 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:34 UTC25d ago 1 – running 0
Wed 30 Sep, 04:38 UTC28d ago 2 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average 4 / 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 7 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average 7 / 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average 1 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average 18 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average 1 / 75

Quick answers

from the figures on this page

Wipe cycle

When does Testing Server PT wipe?

Once a month Testing Server PT wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 27 days 9 hours. A monthly wipe schedule is published in its tags.

On Testing Server PT, what happens on wipe day?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 14 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server

What is the hosting location of Testing Server PT?

The EU tag on Testing Server PT lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 46.4.97.45:28025 is its address.

What Rust build does Testing Server PT run?

On Linux, Testing Server PT runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Testing Server PT show, and is it up?

Offline at this refresh: Testing Server PT, last seen 43 hours ago. About 2 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 2%, or 4 of 168 hours. The first sighting of it by Rust Server Analytics was on 17 September 2026.

Is performance on Testing Server PT stable?

Over 48 hours the average held at 10 server fps, and the minimum was 10. At its highest the entity count was 157,705, including buildings, deployables and all else. Peak memory was 3,861 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Testing Server PT carry?

The game's server browser reads the tags Testing Server PT publishes: gmvanilla (Game mode): The vanilla survival format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Testing Server PT?

The following Rust Server Analytics lists count Testing Server PT among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does Testing Server PT hold in the server rankings?

For player hours over the last seven days, Testing Server PT places #15,358 globally and #2,570 in Europe, in the top 69% of all ranked servers.

At what level does Testing Server PT run its population?

The last sighting of Testing Server PT was 43 hours ago; it is offline at this refresh. The population has averaged 0 players over seven days.

Map and rules

How is Testing Server PT configured, and what rules apply?

No gather rate is given in the name of Testing Server PT. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Anti-cheat status: VAC on.

The map on Testing Server PT: which one is it?

A procedural map of size 4,250 with seed 581740253, generated by the game, runs on Testing Server PT. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Testing Server PT?

In the Rust console (F1), enter client.connect 46.4.97.45:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://your-site.com/ is its website.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.