dill.moe
Offline 46.225.82.121:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 177 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 212 on average | 101 / 200 |
| [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 187 on average | 93 / 350 |
| [EU] Facepunch 1 | EU · groups of 8+ · monthly · 155 on average | 163 / 400 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 137 on average | 188 / 200 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 132 on average | 28 / 300 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for dill.moe: what is it?
The estimate for dill.moe's next wipe comes from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 44 days 20 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Server
In which region does dill.moe sit?
A region is not published by dill.moe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 46.225.82.121:28015 is its address.
What Rust build does dill.moe run?
On Linux, dill.moe runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.
What uptime does dill.moe show, and is it up?
The current status is offline for dill.moe, with the last sighting 40 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
What do dill.moe's tags stand for?
The game's server browser reads the tags dill.moe publishes: gmrust (Game mode): Survival in the standard Rust format; mp350 (Max players): Player slots: 350; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does dill.moe appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count dill.moe among their servers: Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does dill.moe sit among Rust servers?
On player hours over seven days, dill.moe ranks #15,481, within the top – of ranked servers.
At what level does dill.moe run its population?
No response from dill.moe at the latest check, with a last sighting 40 days 12 hours ago.
Settings
How is dill.moe configured, and what rules apply?
Gather rate is not mentioned in the name of dill.moe. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
What is the map for dill.moe?
The game generates a procedural map of size 4,500 with seed 664811957 for dill.moe. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join dill.moe?
In the Rust console (F1), enter client.connect 46.225.82.121:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.