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Drill-through Server detail

• RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD

Online EU 46.174.52.178:28015 checked 15m ago

Drill-through
FilterServeris • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|N…
Attributes
monthly wipes vanilla
Last refreshed
Players now 0/ 100
7-day average 2 peak 9
Rank #2,046 top 9% · #793 in EU
Last wipe 26d ago monthly schedule
Next wipe 8d 17h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
02.557.51002:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

wipe-day peak16players, last three wipes

Coming wipes

InWhen, UTCKind
8d 17hThu 5 Nov, 19:00 UTCFW force wipe
36d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:13 UTC FW26d ago 16 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 145 / 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average 102 / 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 187 on average 74 / 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 156 on average 151 / 400
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 132 on average 28 / 300
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 129 on average 100 / 150

Quick answers

from the figures on this page

Wipe cycle

When does • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD wipe?

Once a month • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 26 days 4 hours. The tags carry a monthly wipe schedule.

On • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD, what happens on wipe day?

Recent wipes averaged a busiest count of 16 players. Peak population for the latest wipe came 47 hours after it began.

Server

What is the hosting location of • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD?

The EU tag on • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 46.174.52.178:28015 is its address.

Which Rust version is • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD on?

On Linux, • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD, and is it online now?

As of the latest refresh, • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD is online. Its reported uptime indicates a restart roughly 20 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD perform well?

The 48-hour average was 123 server fps; the low was 31. At its highest the entity count was 208,560, including buildings, deployables and all else. Memory use reached 4,264 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD be read?

The game's server browser reads the tags • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD publishes: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD: Rust tutorial servers, EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly.

Whose server is • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD?

Among the servers we track, none besides • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD uses its carnival.rip hostname.

Player numbers

Where does • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD sit among Rust servers?

Ranked on seven-day player hours, • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD is #2,046 overall and #793 in Europe, within the top 9% of ranked servers.

What is the population of • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD?

Population at the current refresh: 0 players on • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD, against 100 slots. Seven-day figures: an average of 2 players and a peak of 9. The 48-hour peak window is 17:00 UTC, at an average of 8 players.

Map and rules

What settings and rules does • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD use?

No gather rate is given in the name of • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

The map on • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD: which one is it?

• RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD uses a procedural map of size 6,000 with seed 397125335, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto • RUS ☆ CARNIVAL.RIP ☆ VANILLA • 60TICK|NOLAG|NOMOD?

In the Rust console (F1), enter client.connect 46.174.52.178:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://carnival.rip.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EU,^t,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.