[EA] Facepunch 1
Online 43.239.136.100:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 201 | – | running | 21 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 315 on average | 392 / 450 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 210 on average | 240 / 275 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 137 on average | 134 / 200 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 132 on average | 139 / 300 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 186 / 250 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 116 on average | 116 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [EA] Facepunch 1 wipe?
Once a month [EA] Facepunch 1 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 3 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on [EA] Facepunch 1: what should you expect?
Recent wipes averaged a busiest count of 201 players. 20 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of [EA] Facepunch 1?
No region appears in what [EA] Facepunch 1 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 43.239.136.100:28015 is its address.
What Rust build does [EA] Facepunch 1 run?
Rust network protocol 2635 and build 168909 on Windows is the setup for [EA] Facepunch 1. Your game must match the protocol to join, and Steam applies that update.
Is [EA] Facepunch 1 up, and how steady is its uptime?
As of the latest refresh, [EA] Facepunch 1 is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [EA] Facepunch 1 perform well?
Over 48 hours the average held at 116 server fps, and the minimum was 88. At its highest the entity count was 147,074, including buildings, deployables and all else. Memory use reached 51,900 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on [EA] Facepunch 1 be read?
Tags from [EA] Facepunch 1, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; sc3 (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [EA] Facepunch 1 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [EA] Facepunch 1 fits are: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who operates [EA] Facepunch 1?
The same operator most likely runs [EA] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.
Player numbers
Against other Rust servers, how does [EA] Facepunch 1 compare?
Player hours for the last seven days place [EA] Facepunch 1 at #928, in the top 4% of the ranked field.
What is the population of [EA] Facepunch 1?
[EA] Facepunch 1 holds 3 players of its 250 slots as of the latest update. Seven-day figures: an average of 10 players and a peak of 28. Averaged over 48 hours, activity is highest at 10:00 UTC with 19 players.
Settings
What settings and rules does [EA] Facepunch 1 use?
Gather rate is not mentioned in the name of [EA] Facepunch 1. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Rust's official server tab includes it. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
The map on [EA] Facepunch 1: which one is it?
[EA] Facepunch 1 uses a procedural map of size 4,500 with seed 1849158157, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [EA] Facepunch 1?
In the Rust console (F1), enter client.connect 43.239.136.100:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.