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Drill-through Server detail

Waterworld

Online EU 37.26.136.61:28115 checked 11m ago

Drill-through
FilterServeris Waterworld
Attributes
biweekly wipes vanillamoddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #12,939 top 58% · #2433 in EU
Last wipe 7d ago biweekly schedule
Next wipe 6d 11h Tue 3 Nov, 16:19 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 16:19 UTC, in 6d 11h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
6d 11hTue 3 Nov, 16:19 UTCits own
8d 14hThu 5 Nov, 19:00 UTCFW force wipe
20d 11hTue 17 Nov, 16:19 UTCits own
34d 11hTue 1 Dec, 16:19 UTCits own
36d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:19 UTC7d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 2 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 7 on average 1 / 200
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average 1 / 50
РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average 4 / 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average 0 / 300
[EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL EU · groups of 8+ · biweekly · 2 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Waterworld wipe?

The tag sets the prediction: too few of Waterworld's wipes are on record to confirm its schedule. Tuesday 3 November at 16:19 UTC is when its next wipe is due. The world now in play was created 7 days 12 hours ago. A wipe every two weeks is stated in its tags.

On Waterworld, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server

Which location hosts Waterworld?

Its EU tag puts Waterworld in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 37.26.136.61:28115 is its address.

Which Rust version is Waterworld on?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on Waterworld. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Waterworld show, and is it up?

The current status of Waterworld is online. About 6 days 16 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 October 2026.

Does Waterworld perform well?

Over 48 hours the average held at 57 server fps, and the minimum was 42. Buildings, deployables and all other world objects brought the entity total to 49,554. At its highest, memory use was 3,051 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Waterworld's tags stand for?

gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): The server browser files it under Europe are the tags Waterworld publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Waterworld?

The following Rust Server Analytics lists count Waterworld among their servers: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does Waterworld compare?

Ranked on seven-day player hours, Waterworld is #12,939 overall and #2,433 in Europe, within the top 58% of ranked servers.

How many players does Waterworld carry?

Waterworld holds 0 players of its 100 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.

Map and rules

What are the settings on Waterworld, and its rules?

No gather rate is given in the name of Waterworld. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Waterworld?

A procedural map of size 2,500 with seed 1337, generated by the game, runs on Waterworld. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Moldova_X1000.

Connection

How do you connect to Waterworld?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.26.136.61:28115.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.