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rustyonmars

Online 222.154.252.119:28027 checked 9m ago

Drill-through
FilterServeris rustyonmars
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 26d ago biweekly schedule
Next wipe 1d 7h Fri 30 Oct, 09:02 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:02 UTC, in 1d 7h. Its biweekly schedule tag · low confidence

usual gap1.5 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
1d 7hFri 30 Oct, 09:02 UTCits own
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
15d 7hFri 13 Nov, 09:02 UTCits own
29d 7hFri 27 Nov, 09:02 UTCits own
35d 17hThu 3 Dec, 19:00 UTCFW force wipe
43d 7hFri 11 Dec, 09:02 UTCits own

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:02 UTC26d ago 1 – running 0
Wed 30 Sep, 21:12 UTC28d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average 50 / 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average 2 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 1 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 1 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out groups of 8+ · biweekly · 5 on average 9 / 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 1 / 20

Quick answers

from the figures on this page

Wipe data

The wipe schedule for rustyonmars: what is it?

Its tag guides the prediction, since rustyonmars has too few wipes on record to confirm the schedule. Friday 30 October at 09:02 UTC is when its next wipe is due. 26 days 16 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Wipe day on rustyonmars: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 2 hours in.

Server details

What is the hosting location of rustyonmars?

No region appears in what rustyonmars publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 222.154.252.119:28027.

Which Rust version is rustyonmars on?

On Linux, rustyonmars runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does rustyonmars show, and is it up?

rustyonmars reports online at the current check. About 7 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does rustyonmars show?

The 48-hour average was 128 server fps; the low was 80. Buildings, deployables and all other world objects brought the entity total to 180,116. At its highest, memory use was 3,776 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on rustyonmars carry?

Tags from rustyonmars, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does rustyonmars appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count rustyonmars among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Where does rustyonmars sit among Rust servers?

On player hours over seven days, rustyonmars ranks #15,349, within the top 69% of ranked servers.

At what level does rustyonmars run its population?

Of 50 slots, 0 are filled on rustyonmars at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

How is rustyonmars configured, and what rules apply?

No gather rate is given in the name of rustyonmars. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for rustyonmars?

The game generates a procedural map of size 4,500 with seed 20260907 for rustyonmars. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join rustyonmars?

In the Rust console (F1), enter client.connect 222.154.252.119:28027. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rustyonmars.com/rust/ is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Capacity of 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.