Revenants.gg Rust CoD Zombies
Online EU 217.182.197.185:28014 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTC FW27d ago | 49 | – | running | 0 |
| Mon 28 Sep, 09:30 UTC30d ago | 2 | held half | 3.4 days | 1 |
| Sun 27 Sep, 12:31 UTC31d ago | 6 | – | 0.9 days | 1 |
| Sat 26 Sep, 13:20 UTC32d ago | 6 | – | 1 days | 1 |
| Fri 25 Sep, 10:43 UTC33d ago | 3 | – | 1.1 days | 0 |
| Thu 24 Sep, 18:52 UTC34d ago | 2 | – | 0.7 days | 1 |
| Sat 19 Sep, 10:41 UTC39d ago | 2 | halved by day 1 | 5.3 days | 1 |
| Fri 18 Sep, 20:55 UTC40d ago | 2 | – | 0.6 days | 1 |
| Fri 18 Sep, 10:46 UTC40d ago | 2 | – | 0.4 days | 1 |
| Thu 17 Sep, 19:14 UTC41d ago | 2 | – | 0.6 days | 1 |
| Thu 17 Sep, 09:26 UTC41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 17:16 UTC42d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RUMINI-Rust =|PVE|Нервы|На|Пределе|= | EU · groups of 8+ · monthly · 2 on average | 1 / 22 |
| M_SERVER PVE | EU · groups of 8+ · biweekly · 1 on average | 0 / 100 |
| EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|Shop | EU · groups of 15+ · 25x · monthly · 5 on average | 5 / 100 |
| RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 15.10 | groups of 8+ · biweekly · 10 on average | 1 / 100 |
| BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONS | groups of 100+ · biweekly · 7 on average | 4 / 200 |
| №[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Sho | groups of 16+ · monthly · 2 on average | 3 / 40 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Revenants.gg Rust CoD Zombies: what is it?
The next wipe on Revenants.gg Rust CoD Zombies cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 days 7 hours.
Wipe day on Revenants.gg Rust CoD Zombies: what should you expect?
Recent wipes averaged a busiest count of 19 players. 17 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.
Server details
Which location hosts Revenants.gg Rust CoD Zombies?
The EU tag on Revenants.gg Rust CoD Zombies lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 217.182.197.185:28014.
Which Rust version is Revenants.gg Rust CoD Zombies on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Revenants.gg Rust CoD Zombies. Your game must match the protocol to join, and Steam applies that update.
What uptime does Revenants.gg Rust CoD Zombies show, and is it up?
The current status of Revenants.gg Rust CoD Zombies is online. About 10 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
What performance does Revenants.gg Rust CoD Zombies show?
The 48-hour average was 97 server fps; the low was 84. Entity count reached 807, covering buildings, deployables and the rest of the world. Peak memory was 1,917 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do Revenants.gg Rust CoD Zombies's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, loot included; ^p (PvE): No fighting between players, with the world as the threat; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins; EU (Europe): The server browser files it under Europe are the tags Revenants.gg Rust CoD Zombies publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Revenants.gg Rust CoD Zombies?
These Rust Server Analytics lists include Revenants.gg Rust CoD Zombies: EU Rust servers: live population data, Modded Rust servers: live data, Rust aim training servers, PvE Rust servers by live population and Rust servers with zombies in the name. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who operates Revenants.gg Rust CoD Zombies?
The revenants.gg hostname of Revenants.gg Rust CoD Zombies is used by no other server we track.
Population
Where does Revenants.gg Rust CoD Zombies sit among Rust servers?
For player hours over the last seven days, Revenants.gg Rust CoD Zombies places #6,616 globally and #1,942 in Europe, in the top 30% of all ranked servers.
At what level does Revenants.gg Rust CoD Zombies run its population?
Revenants.gg Rust CoD Zombies holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 14:00 UTC shows the highest average: 1 players.
Settings
What are the settings on Revenants.gg Rust CoD Zombies, and its rules?
The name of Revenants.gg Rust CoD Zombies does not state a gather rate. The game's default 8-player group limit is in force. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Revenants.gg Rust CoD Zombies?
Revenants.gg Rust CoD Zombies uses a procedural map of size 3,500 with seed 28219, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Revenants.gg COD ZOMBIES.
Connection
What is the way onto Revenants.gg Rust CoD Zombies?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 217.182.197.185:28014. Find it online at https://revenants.gg.