[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames
Online NA 216.39.240.61:29011 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 29 October, 17:53 UTC, in 43m. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 8 / 20 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 4 / 100 |
| [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS | NA · groups of 100+ · 1e+09x · weekly · 32 on average | 27 / 100 |
| KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN | NA · groups of 10+ · 1000x · weekly · 5 on average | 2 / 200 |
| NA | Apex Aim Arena | 1v1 Facecheck FFA Targets | NA · groups of 8+ · 3 on average | 0 / 16 |
| Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 8+ · 3 on average | 0 / 16 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe?
The estimate for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's next wipe comes from weekly: 7 days after its last wipe. Thursday 29 October at 17:53 UTC is when its next wipe is due. The world now in play was created 27 days 23 hours ago. Its tags carry a weekly wipe schedule.
Server
What is the hosting location of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Its NA tag puts [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 216.39.240.61:29011.
What Rust build does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames show, and is it up?
The current status of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is online. The uptime it reports puts the last restart at about 4 days 19 hours ago. 99% uptime over the last 4 full days, equal to 95 of 96 hours. It entered Rust Server Analytics records on 24 October 2026.
Is performance on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames stable?
Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 5,359, including buildings, deployables and all else. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames be read?
Tags from [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): Capacity of 1,000 slots; ts100 (Group limit): The cap is 100 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^w (Weekly): A weekly wipe cycle; ^d (Combat training): Loot is provided for aim and PvP practice; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames fits are: Modded Rust servers: live data, Rust aim training servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
Against other Rust servers, how does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames compare?
Ranked on seven-day player hours, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is #6,815 overall and #1,064 in North America, within the top 31% of ranked servers.
How many players does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames carry?
Of 1,000 slots, 0 are filled on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames at this refresh. Seven-day figures: an average of 0 players and a peak of 13. The 48-hour peak window is 14:00 UTC, at an average of 3 players.
Map and rules
How is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames configured, and what rules apply?
No gather rate is given in the name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. Players per group: up to 100. It runs combat training, aim and PvP practice, loot handed out. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. Anti-cheat status: VAC on.
What is the map for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called IFN.GG.
How to join
How can a player join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
In the Rust console (F1), enter client.connect 216.39.240.61:29011. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://icefuse.com/.