[US] ICEFUSE TEST SERVER 1
Online 216.39.240.61:28012 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 03:08 UTC, in 1d 1h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 1h | Sat 31 Oct, 03:08 UTC | its own |
| 4d 1h | Tue 3 Nov, 03:07 UTC | its own |
| 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 1h | Sat 7 Nov, 03:08 UTC | its own |
| 11d 1h | Tue 10 Nov, 03:07 UTC | its own |
| 15d 1h | Sat 14 Nov, 03:08 UTC | its own |
| 18d 1h | Tue 17 Nov, 03:07 UTC | its own |
| 22d 1h | Sat 21 Nov, 03:08 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW28d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC31d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 2 / 10 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 4 / 100 |
| [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS | NA · groups of 100+ · 1e+09x · weekly · 32 on average | 41 / 100 |
| KABOOM 1000X | RAID AI CLANS | PVP | BACKPACKS | NA · groups of 10+ · 1000x · weekly · 5 on average | 6 / 200 |
| NA | Apex Aim Arena | 1v1 Facecheck FFA Targets | NA · groups of 8+ · 3 on average | 0 / 16 |
| Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 8+ · 3 on average | 0 / 16 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [US] ICEFUSE TEST SERVER 1: what is it?
[US] ICEFUSE TEST SERVER 1 follows a wipe rhythm of every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is the date the next wipe falls on. The world now in play was created 2 days 22 hours ago. A weekly wipe schedule is published in its tags.
Wipe day on [US] ICEFUSE TEST SERVER 1: what should you expect?
The average busiest count over recent wipes is 1 players. 32 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
What is the hosting location of [US] ICEFUSE TEST SERVER 1?
The name of [US] ICEFUSE TEST SERVER 1 points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 216.39.240.61:28012.
What Rust build does [US] ICEFUSE TEST SERVER 1 run?
Rust network protocol 2635 and build 169621 on Linux is the setup for [US] ICEFUSE TEST SERVER 1. Your game must match the protocol to join, and Steam applies that update.
How reliable is [US] ICEFUSE TEST SERVER 1, and is it online now?
[US] ICEFUSE TEST SERVER 1 reports online at the current check. The uptime it reports puts the last restart at about 19 hours ago. 83% uptime over the last 7 full days, equal to 140 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [US] ICEFUSE TEST SERVER 1 perform well?
Over 48 hours the average held at 30 server fps, and the minimum was 30. Buildings, deployables and all other world objects brought the entity total to 31,000. Peak memory was 2,244 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do [US] ICEFUSE TEST SERVER 1's tags stand for?
Tags from [US] ICEFUSE TEST SERVER 1, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Player slots: 100; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Joining needs your game on protocol 2635; cs169621 (Build): Build number 169621; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^d (Combat training): Training for aim and PvP, loot included; ^i (Battlefield): High rates and kits drive fast PvP; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] ICEFUSE TEST SERVER 1?
Among the Rust Server Analytics lists [US] ICEFUSE TEST SERVER 1 fits are: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
Where does [US] ICEFUSE TEST SERVER 1 sit among Rust servers?
On player hours over seven days, [US] ICEFUSE TEST SERVER 1 ranks #14,307, within the top 64% of ranked servers.
At what level does [US] ICEFUSE TEST SERVER 1 run its population?
Of 100 slots, 0 are filled on [US] ICEFUSE TEST SERVER 1 at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 11:00 UTC shows the highest average: 0 players.
Map and rules
What settings and rules does [US] ICEFUSE TEST SERVER 1 use?
Gather rate is not mentioned in the name of [US] ICEFUSE TEST SERVER 1. A maximum of 100 players per group applies. combat training is the game mode, aim and PvP practice, loot handed out. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.
The map on [US] ICEFUSE TEST SERVER 1: which one is it?
A procedural map of size 3,250 with seed 1088026125, generated by the game, runs on [US] ICEFUSE TEST SERVER 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Wiped 2 days ago.
How to join
What is the way onto [US] ICEFUSE TEST SERVER 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.240.61:28012. https://icefuse.com/ is its website.