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Drill-through Server detail

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 7m ago

Drill-through
FilterServeris [US] ICEFUSE TEST SERVER 1
Attributes
weekly wipes moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #14,307 top 64%
Last wipe 2d ago weekly schedule
Next wipe 1d 1h Sat 31 Oct, 03:08 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 03:08 UTC, in 1d 1h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
1d 1hSat 31 Oct, 03:08 UTCits own
4d 1hTue 3 Nov, 03:07 UTCits own
6d 17hThu 5 Nov, 19:00 UTCFW force wipe
8d 1hSat 7 Nov, 03:08 UTCits own
11d 1hTue 10 Nov, 03:07 UTCits own
15d 1hSat 14 Nov, 03:08 UTCits own
18d 1hTue 17 Nov, 03:07 UTCits own
22d 1hSat 21 Nov, 03:08 UTCits own

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:07 UTC2d ago 1 – running 0
Sat 24 Oct, 03:08 UTC5d ago 1 held half 3 days 0
Wed 21 Oct, 05:17 UTC8d ago 0 – 2.9 days 0
Sat 17 Oct, 03:08 UTC12d ago 0 – 4.1 days 0
Tue 13 Oct, 03:07 UTC16d ago 0 – 4 days 0
Sat 10 Oct, 03:07 UTC19d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC23d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW28d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC30d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC31d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average 2 / 10
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average 4 / 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 32 on average 41 / 100
KABOOM 1000X | RAID AI CLANS | PVP | BACKPACKS NA · groups of 10+ · 1000x · weekly · 5 on average 6 / 200
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average 0 / 16
Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game NA · groups of 8+ · 3 on average 0 / 16

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [US] ICEFUSE TEST SERVER 1: what is it?

[US] ICEFUSE TEST SERVER 1 follows a wipe rhythm of every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is the date the next wipe falls on. The world now in play was created 2 days 22 hours ago. A weekly wipe schedule is published in its tags.

Wipe day on [US] ICEFUSE TEST SERVER 1: what should you expect?

The average busiest count over recent wipes is 1 players. 32 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

What is the hosting location of [US] ICEFUSE TEST SERVER 1?

The name of [US] ICEFUSE TEST SERVER 1 points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 216.39.240.61:28012.

What Rust build does [US] ICEFUSE TEST SERVER 1 run?

Rust network protocol 2635 and build 169621 on Linux is the setup for [US] ICEFUSE TEST SERVER 1. Your game must match the protocol to join, and Steam applies that update.

How reliable is [US] ICEFUSE TEST SERVER 1, and is it online now?

[US] ICEFUSE TEST SERVER 1 reports online at the current check. The uptime it reports puts the last restart at about 19 hours ago. 83% uptime over the last 7 full days, equal to 140 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does [US] ICEFUSE TEST SERVER 1 perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 30. Buildings, deployables and all other world objects brought the entity total to 31,000. Peak memory was 2,244 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do [US] ICEFUSE TEST SERVER 1's tags stand for?

Tags from [US] ICEFUSE TEST SERVER 1, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Player slots: 100; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Joining needs your game on protocol 2635; cs169621 (Build): Build number 169621; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): A weekly wipe cycle; ^d (Combat training): Training for aim and PvP, loot included; ^i (Battlefield): High rates and kits drive fast PvP; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [US] ICEFUSE TEST SERVER 1?

Among the Rust Server Analytics lists [US] ICEFUSE TEST SERVER 1 fits are: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Population

Where does [US] ICEFUSE TEST SERVER 1 sit among Rust servers?

On player hours over seven days, [US] ICEFUSE TEST SERVER 1 ranks #14,307, within the top 64% of ranked servers.

At what level does [US] ICEFUSE TEST SERVER 1 run its population?

Of 100 slots, 0 are filled on [US] ICEFUSE TEST SERVER 1 at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 11:00 UTC shows the highest average: 0 players.

Map and rules

What settings and rules does [US] ICEFUSE TEST SERVER 1 use?

Gather rate is not mentioned in the name of [US] ICEFUSE TEST SERVER 1. A maximum of 100 players per group applies. combat training is the game mode, aim and PvP practice, loot handed out. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on [US] ICEFUSE TEST SERVER 1: which one is it?

A procedural map of size 3,250 with seed 1088026125, generated by the game, runs on [US] ICEFUSE TEST SERVER 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Wiped 2 days ago.

How to join

What is the way onto [US] ICEFUSE TEST SERVER 1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.240.61:28012. https://icefuse.com/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players Player slots: 100.
ts100
Group limit Team size is capped at 100.
v2635
Protocol Joining needs your game on protocol 2635.
cs169621
Build Build number 169621.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Gameplay

^d
Combat training Training for aim and PvP, loot included.
^i
Battlefield High rates and kits drive fast PvP.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.