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Drill-through Server detail

Get Involved

Online EU 216.201.76.183:28015 checked 8m ago

Drill-through
FilterServeris Get Involved
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 1/ 64
7-day average 0 peak 6
Rank #6,314 top 28% · #1920 in EU
Last wipe 1d ago biweekly schedule
Next wipe 8d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0246804:0013:0022:0008:0017:0002:00Wiped Mon 26 Oct, 22:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
05010015020004:0013:0022:0008:0017:0002:00Wiped Mon 26 Oct, 22:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 28% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

usual gap4.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
8d 15hThu 5 Nov, 19:00 UTCFW force wipe
12d 18hMon 9 Nov, 22:31 UTCits own
26d 18hMon 23 Nov, 22:31 UTCits own
36d 15hThu 3 Dec, 19:00 UTCFW force wipe
40d 18hMon 7 Dec, 22:31 UTCits own

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:31 UTC1d ago – – running 0
Thu 22 Oct, 20:10 UTC5d ago 2 halved by day 1 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 1 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 7 on average 1 / 200
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average 1 / 50
РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average 4 / 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average 0 / 300
[EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL EU · groups of 8+ · biweekly · 2 on average 1 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does Get Involved wipe?

The prediction follows its tag, because too few of Get Involved's wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 29 hours. A wipe every two weeks is stated in its tags.

Wipe day on Get Involved: what should you expect?

Recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of Get Involved?

Its EU tag puts Get Involved in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 216.201.76.183:28015.

Which Rust version is Get Involved on?

On Windows, Get Involved runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is Get Involved up, and how steady is its uptime?

The current status of Get Involved is online. The uptime it reports puts the last restart at about 9 hours ago. Uptime over the last full days (5) was 100%, or 120 of 120 hours. 22 October 2026 is when Rust Server Analytics first recorded it.

Does Get Involved perform well?

Server fps averaged 85 over the last 48 hours, with a floor of 52. At its highest the entity count was 71,222, including buildings, deployables and all else. Peak memory was 2,401 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Get Involved be read?

The game's server browser reads the tags Get Involved publishes: gmvanilla (Game mode): Survival on vanilla settings; mp64 (Max players): Player slots: 64; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Get Involved?

The following Rust Server Analytics lists count Get Involved among their servers: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Get Involved compare?

Get Involved holds #6,314 on seven-day player hours and #1,920 in Europe, inside the top 28% of the ranked field.

At what level does Get Involved run its population?

Population at the current refresh: 1 players on Get Involved, against 64 slots. The seven-day mean is 0 players, against a peak of 6. The 48-hour peak window is 18:00 UTC, at an average of 4 players.

Map and rules

What are the settings on Get Involved, and its rules?

Gather rate is not mentioned in the name of Get Involved. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Get Involved?

Get Involved uses a procedural map of size 3,500 with seed 1862422565, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto Get Involved?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.201.76.183:28015. Find it online at https://discord.com/invite/getinvolved.

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^b,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp64
Max players Player slots: 64.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.