Brutal PvE II
Offline EU 216.106.188.124:7006 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:08 UTC, in 8h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8h | Thu 29 Oct, 18:08 UTC | its own |
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 8h | Thu 12 Nov, 18:08 UTC | its own |
| 28d 8h | Thu 26 Nov, 18:08 UTC | its own |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 8h | Thu 10 Dec, 18:08 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 18:08 UTC41d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 134 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 37 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 12 / 200 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 6 / 50 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 26 on average | 11 / 100 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 24 on average | 26 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Brutal PvE II wipe?
Its tag guides the prediction, since Brutal PvE II has too few wipes on record to confirm the schedule. Thursday 29 October at 18:08 UTC is when its next wipe is due. The world now in play was created 41 days 15 hours ago. A wipe every two weeks is stated in its tags.
On Brutal PvE II, what happens on wipe day?
Recent wipes averaged a busiest count of 4 players. 24 hours after the latest wipe the crowd peaked.
Server
Which location hosts Brutal PvE II?
Its EU tag puts Brutal PvE II in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 216.106.188.124:7006 is its address.
What Rust build does Brutal PvE II run?
On Linux, Brutal PvE II runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Brutal PvE II show, and is it up?
Offline at this refresh: Brutal PvE II, last seen 38 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
How should the tags on Brutal PvE II be read?
gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Player slots: 25; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; ^q (Premium): Entry is limited to players with Rust's premium status; EU (Europe): The server browser files it under Europe are the tags Brutal PvE II publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Brutal PvE II?
The following Rust Server Analytics lists count Brutal PvE II among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
Against other Rust servers, how does Brutal PvE II compare?
Brutal PvE II holds #15,506 on seven-day player hours and #2,525 in Europe, inside the top 67% of the ranked field.
At what level does Brutal PvE II run its population?
Brutal PvE II is offline at this refresh; the last contact was 38 days 19 hours ago.
Map and rules
What settings and rules does Brutal PvE II use?
Gather rate is not mentioned in the name of Brutal PvE II. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Entry is limited to players with Rust's premium status. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Brutal PvE II: which one is it?
A procedural map of size 4,500 with seed 17982026, generated by the game, runs on Brutal PvE II. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to Brutal PvE II?
In the Rust console (F1), enter client.connect 216.106.188.124:7006. Launch Rust on this page also works, opening Rust through Steam and connecting you. Entry is limited to players with Rust's premium status.