Magic World #1 - Long (Classic x1 | Vanilla)
Online EU 212.22.93.15:28024 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 07:01 UTC22d ago | 9 | – | running | 1 |
| Fri 2 Oct, 11:29 UTC26d ago | 13 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 177 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 83 / 200 |
| [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 173 on average | 26 / 350 |
| [EU] Facepunch 1 | EU · groups of 8+ · monthly · 161 on average | 50 / 400 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 23 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 124 on average | 42 / 300 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Magic World #1 - Long (Classic x1 | Vanilla): what is it?
Once a month Magic World #1 - Long (Classic x1 | Vanilla) wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 22 days 23 hours. A monthly wipe schedule is published in its tags.
Wipe day on Magic World #1 - Long (Classic x1 | Vanilla): what should you expect?
Recent wipes averaged a busiest count of 11 players. 12 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.
Server
What is the hosting location of Magic World #1 - Long (Classic x1 | Vanilla)?
In Europe, according to its EU tag, sits Magic World #1 - Long (Classic x1 | Vanilla). Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 212.22.93.15:28024.
Which Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Magic World #1 - Long (Classic x1 | Vanilla). The protocol has to match before you can join; Steam updates it automatically.
How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online now?
As of the latest refresh, Magic World #1 - Long (Classic x1 | Vanilla) is online. Its reported uptime indicates a restart roughly 4 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does Magic World #1 - Long (Classic x1 | Vanilla) show?
Over 48 hours the average held at 33 server fps, and the minimum was 23. Buildings, deployables and all other world objects brought the entity total to 226,993. Peak memory was 5,317 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Magic World #1 - Long (Classic x1 | Vanilla) carry?
Tags from Magic World #1 - Long (Classic x1 | Vanilla), as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp300 (Max players): Capacity of 300 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; EU (Europe): Europe is the region it appears under in the browser; jp0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Magic World #1 - Long (Classic x1 | Vanilla) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Magic World #1 - Long (Classic x1 | Vanilla): EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Player numbers
Against other Rust servers, how does Magic World #1 - Long (Classic x1 | Vanilla) compare?
Magic World #1 - Long (Classic x1 | Vanilla) holds #1,964 on seven-day player hours and #764 in Europe, inside the top 9% of the ranked field.
At what level does Magic World #1 - Long (Classic x1 | Vanilla) run its population?
Magic World #1 - Long (Classic x1 | Vanilla) holds 0 players of its 300 slots as of the latest update. The seven-day mean is 2 players, against a peak of 10. The 48-hour peak window is 13:00 UTC, at an average of 6 players.
Settings
What settings and rules does Magic World #1 - Long (Classic x1 | Vanilla) use?
Gather at 1x on Magic World #1 - Long (Classic x1 | Vanilla), according to the server name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The plugin framework is Oxide. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on Magic World #1 - Long (Classic x1 | Vanilla): which one is it?
The game generates a procedural map of size 4,500 with seed 1615018777 for Magic World #1 - Long (Classic x1 | Vanilla). The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join Magic World #1 - Long (Classic x1 | Vanilla)?
In the Rust console (F1), enter client.connect 212.22.93.15:28024. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://magic-world.gamestores.app.