[RU] Sentinel Project | Классика
Online EU 212.22.93.106:28034 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 15:51 UTC17d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 124 / 200 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 71 / 200 |
| [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 174 on average | 21 / 350 |
| [EU] Facepunch 1 | EU · groups of 8+ · monthly · 161 on average | 56 / 400 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 36 / 100 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 124 on average | 26 / 300 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [RU] Sentinel Project | Классика wipe?
The force wipe is the only wipe for [RU] Sentinel Project | Классика, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 17 days 12 hours. A monthly wipe schedule is published in its tags.
Wipe day on [RU] Sentinel Project | Классика: what should you expect?
Across recent wipes the busiest point averaged 3 players. 1 hours after the latest wipe the crowd peaked.
Server
In which region does [RU] Sentinel Project | Классика sit?
Its EU tag puts [RU] Sentinel Project | Классика in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 212.22.93.106:28034.
What Rust build does [RU] Sentinel Project | Классика run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on [RU] Sentinel Project | Классика. Your game must match the protocol to join, and Steam applies that update.
Is [RU] Sentinel Project | Классика up, and how steady is its uptime?
[RU] Sentinel Project | Классика reports online at the current check. Its reported uptime indicates a restart roughly 6 days 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Does [RU] Sentinel Project | Классика perform well?
Over 48 hours the average held at 63 server fps, and the minimum was 27. Buildings, deployables and all other world objects brought the entity total to 49,682. Peak memory was 3,825 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do [RU] Sentinel Project | Классика's tags stand for?
Tags from [RU] Sentinel Project | Классика, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [RU] Sentinel Project | Классика appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [RU] Sentinel Project | Классика: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Whose server is [RU] Sentinel Project | Классика?
Among the servers we track, none besides [RU] Sentinel Project | Классика uses its sentinelproject.ru hostname.
Population
Where does [RU] Sentinel Project | Классика sit among Rust servers?
[RU] Sentinel Project | Классика holds #3,374 on seven-day player hours and #1,259 in Europe, inside the top 15% of the ranked field.
At what level does [RU] Sentinel Project | Классика run its population?
Population at the current refresh: 0 players on [RU] Sentinel Project | Классика, against 50 slots. The seven-day mean is 1 players, against a peak of 7. Averaged over 48 hours, activity is highest at 15:00 UTC with 2 players.
Settings
How is [RU] Sentinel Project | Классика configured, and what rules apply?
Gather rate is not mentioned in the name of [RU] Sentinel Project | Классика. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
What is the map for [RU] Sentinel Project | Классика?
[RU] Sentinel Project | Классика uses a procedural map of size 3,000 with seed 4008745415, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to [RU] Sentinel Project | Классика?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.22.93.106:28034. Find it online at https://discord.com/invite/vn3swCwEQD.