Cross-Eyed Squiggy's x100
Online 208.52.152.43:28115 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, and #244 of the quad servers (top 30%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 00:25 UTC, in 12h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 12h | Thu 29 Oct, 00:25 UTC | its own |
| 8d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 12h | Thu 12 Nov, 00:25 UTC | its own |
| 21d 12h | Thu 19 Nov, 00:25 UTC | its own |
| 28d 12h | Thu 26 Nov, 00:25 UTC | its own |
| 36d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 12h | Thu 10 Dec, 00:25 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 00:25 UTC6d ago | 2 | – | running | 0 |
| Sat 17 Oct, 05:43 UTC11d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Wed 7 Oct, 14:28 UTC20d ago | 2 | held half | 9.6 days | 1 |
| Fri 2 Oct, 04:34 UTC26d ago | 4 | halved by day 4 | 5.4 days | 0 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 4 | – | 0.4 days | 0 |
| Thu 1 Oct, 01:06 UTC27d ago | 4 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve | NA · quad · 5x · weekly · 2 on average | 0 / 50 |
| RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] | groups of 8+ · 100x · weekly · 2 on average | 0 / 101 |
| Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much more | EU · quad · 2x · monthly · 2 on average | 1 / 666 |
| RGN 100x PvE [Events|Purge|Zombies|SkillTree] | EU · groups of 8+ · 100x · weekly · 2 on average | 1 / 100 |
| Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 2 / 50 |
| AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN | OC · quad · monthly · 2 on average | 3 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does Cross-Eyed Squiggy's x100 wipe?
The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm the schedule. Thursday 29 October at 00:25 UTC is the date the next wipe falls on. The world now in play was created 6 days 11 hours ago. Its tags carry a weekly wipe schedule.
On Cross-Eyed Squiggy's x100, what happens on wipe day?
The average busiest count over recent wipes is 2 players. 5 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server
In which region does Cross-Eyed Squiggy's x100 sit?
A region is not published by Cross-Eyed Squiggy's x100. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 208.52.152.43:28115.
What Rust build does Cross-Eyed Squiggy's x100 run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Cross-Eyed Squiggy's x100. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Cross-Eyed Squiggy's x100 show, and is it up?
As of the latest refresh, Cross-Eyed Squiggy's x100 is online. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 30 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Cross-Eyed Squiggy's x100 stable?
Over 48 hours the average held at 16 server fps, and the minimum was 5. Entity count reached 87,763, covering buildings, deployables and the rest of the world. Peak memory was 3,012 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do Cross-Eyed Squiggy's x100's tags stand for?
gmsoftcore (Game mode): Softcore ruleset, the easier one; mp100 (Max players): 100 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^s (Softcore): Softcore from Facepunch keeps some inventory through death; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Cross-Eyed Squiggy's x100 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Cross-Eyed Squiggy's x100 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Cross-Eyed Squiggy's x100 fits are: Rust servers with a gather rate above 10x, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Player numbers
Against other Rust servers, how does Cross-Eyed Squiggy's x100 compare?
Player hours for the last seven days place Cross-Eyed Squiggy's x100 at #3,830, in the top 17% of the ranked field. In the quad peer group, the rank is #244.
At what level does Cross-Eyed Squiggy's x100 run its population?
Population at the current refresh: 1 players on Cross-Eyed Squiggy's x100, against 100 slots. The seven-day mean is 1 players, against a peak of 5. The 48-hour peak window is 18:00 UTC, at an average of 5 players.
Settings
How is Cross-Eyed Squiggy's x100 configured, and what rules apply?
Gather at 100x on Cross-Eyed Squiggy's x100, according to the server name. Groups: quad, capped at 4 players. It runs softcore, The easier Facepunch mode, keeping part of your loot. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Cross-Eyed Squiggy's x100: which one is it?
A procedural map of size 3,500 with seed 8888, generated by the game, runs on Cross-Eyed Squiggy's x100. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Cross-Eyed Squiggy's x100?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.52.152.43:28115.