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Drill-through Server detail

Cross-Eyed Squiggy's x100

Online 208.52.152.43:28115 checked 10m ago

Drill-through
FilterServeris Cross-Eyed Squiggy's x100
Attributes
100x quad weekly wipes moddedoxidepvesoftcore
Last refreshed
Players now 1/ 100
7-day average 1 peak 5
Rank #3,830 top 17%
Last wipe 6d ago weekly schedule
Next wipe 12h Thu 29 Oct, 00:25 UTC
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0246812:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 17% of all ranked servers, and #244 of the quad servers (top 30%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:25 UTC, in 12h. Its weekly schedule tag · low confidence

usual gap4.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

InWhen, UTCKind
12hThu 29 Oct, 00:25 UTCits own
8d 7hThu 5 Nov, 19:00 UTCFW force wipe
14d 12hThu 12 Nov, 00:25 UTCits own
21d 12hThu 19 Nov, 00:25 UTCits own
28d 12hThu 26 Nov, 00:25 UTCits own
36d 7hThu 3 Dec, 19:00 UTCFW force wipe
42d 12hThu 10 Dec, 00:25 UTCits own

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:25 UTC6d ago 2 – running 0
Sat 17 Oct, 05:43 UTC11d ago 1 halved by day 2 4.8 days 0
Wed 7 Oct, 14:28 UTC20d ago 2 held half 9.6 days 1
Fri 2 Oct, 04:34 UTC26d ago 4 halved by day 4 5.4 days 0
Thu 1 Oct, 18:00 UTC FW26d ago 4 – 0.4 days 0
Thu 1 Oct, 01:06 UTC27d ago 4 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve NA · quad · 5x · weekly · 2 on average 0 / 50
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] groups of 8+ · 100x · weekly · 2 on average 0 / 101
Rust your Soul|PvE|x2|Z's|R.Bases|TP|Plugins+++|NoVIP|Much more EU · quad · 2x · monthly · 2 on average 1 / 666
RGN 100x PvE [Events|Purge|Zombies|SkillTree] EU · groups of 8+ · 100x · weekly · 2 on average 1 / 100
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average 2 / 50
AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN OC · quad · monthly · 2 on average 3 / 50

Quick answers

from the figures on this page

Wipe data

On what cycle does Cross-Eyed Squiggy's x100 wipe?

The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm the schedule. Thursday 29 October at 00:25 UTC is the date the next wipe falls on. The world now in play was created 6 days 11 hours ago. Its tags carry a weekly wipe schedule.

On Cross-Eyed Squiggy's x100, what happens on wipe day?

The average busiest count over recent wipes is 2 players. 5 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half arrived by day 3 when it didn't hold.

Server

In which region does Cross-Eyed Squiggy's x100 sit?

A region is not published by Cross-Eyed Squiggy's x100. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 208.52.152.43:28115.

What Rust build does Cross-Eyed Squiggy's x100 run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Cross-Eyed Squiggy's x100. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Cross-Eyed Squiggy's x100 show, and is it up?

As of the latest refresh, Cross-Eyed Squiggy's x100 is online. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 30 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Cross-Eyed Squiggy's x100 stable?

Over 48 hours the average held at 16 server fps, and the minimum was 5. Entity count reached 87,763, covering buildings, deployables and the rest of the world. Peak memory was 3,012 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do Cross-Eyed Squiggy's x100's tags stand for?

gmsoftcore (Game mode): Softcore ruleset, the easier one; mp100 (Max players): 100 slots in total; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^s (Softcore): Softcore from Facepunch keeps some inventory through death; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Cross-Eyed Squiggy's x100 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Cross-Eyed Squiggy's x100 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Cross-Eyed Squiggy's x100 fits are: Rust servers with a gather rate above 10x, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

Player numbers

Against other Rust servers, how does Cross-Eyed Squiggy's x100 compare?

Player hours for the last seven days place Cross-Eyed Squiggy's x100 at #3,830, in the top 17% of the ranked field. In the quad peer group, the rank is #244.

At what level does Cross-Eyed Squiggy's x100 run its population?

Population at the current refresh: 1 players on Cross-Eyed Squiggy's x100, against 100 slots. The seven-day mean is 1 players, against a peak of 5. The 48-hour peak window is 18:00 UTC, at an average of 5 players.

Settings

How is Cross-Eyed Squiggy's x100 configured, and what rules apply?

Gather at 100x on Cross-Eyed Squiggy's x100, according to the server name. Groups: quad, capped at 4 players. It runs softcore, The easier Facepunch mode, keeping part of your loot. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Cross-Eyed Squiggy's x100: which one is it?

A procedural map of size 3,500 with seed 8888, generated by the game, runs on Cross-Eyed Squiggy's x100. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Cross-Eyed Squiggy's x100?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.52.152.43:28115.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp100
Max players 100 slots in total.
ts4
Group limit The cap is 4 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Difficulty

^s
Softcore Softcore from Facepunch keeps some inventory through death.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.