WE NEED A LABOTOMY
Offline OC 202.128.116.128:28090 checked 30d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 08:19 UTC30d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | OC · groups of 8+ · monthly · 11 on average | 10 / 200 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 5 / 50 |
| [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 1 / 30 |
| AUSSIE BOBS MONTHLY PVE NO RAIDING NO DECAY | OC · groups of 8+ · monthly · 2 on average | 0 / 50 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 8 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 9 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for WE NEED A LABOTOMY: what is it?
The force wipe is the only wipe for WE NEED A LABOTOMY, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 30 days 2 hours. A monthly wipe schedule is published in its tags.
On WE NEED A LABOTOMY, what happens on wipe day?
Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 2 hours after it began.
Server details
Which location hosts WE NEED A LABOTOMY?
In Oceania, according to its OC tag, sits WE NEED A LABOTOMY. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 202.128.116.128:28090.
What Rust build does WE NEED A LABOTOMY run?
On Windows, WE NEED A LABOTOMY runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.
How reliable is WE NEED A LABOTOMY, and is it online now?
Last seen 30 days 1 hours ago, WE NEED A LABOTOMY now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 29 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on WE NEED A LABOTOMY be read?
The game's server browser reads the tags WE NEED A LABOTOMY publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^y (Carbon): The Carbon plugin framework is installed; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does WE NEED A LABOTOMY appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists WE NEED A LABOTOMY fits are: Best Australian and Oceania Rust servers, Community Rust servers, live, PvE Rust servers by live population and Vanilla Rust servers. It appears on the server list under the following filters: Region: Oceania; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does WE NEED A LABOTOMY compare?
Ranked on seven-day player hours, WE NEED A LABOTOMY is #11,735 overall and #180 in Oceania, within the top 49% of ranked servers.
How many players does WE NEED A LABOTOMY carry?
The last sighting of WE NEED A LABOTOMY was 30 days 1 hours ago; it is offline at this refresh.
Settings
What settings and rules does WE NEED A LABOTOMY use?
Gather rate is not mentioned in the name of WE NEED A LABOTOMY. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. The Community category in the server browser lists it. Carbon plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on WE NEED A LABOTOMY: which one is it?
The game generates a procedural map of size 5,000 with seed 490134109 for WE NEED A LABOTOMY. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto WE NEED A LABOTOMY?
In the Rust console (F1), enter client.connect 202.128.116.128:28090. Launch Rust on this page also works, opening Rust through Steam and connecting you.