[US] [PVE] The Haven | No Killing | No Decay | No Stealing
Online 199.231.233.69:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 52 on average | 58 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 43 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 48 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 43 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 43 / 150 |
| RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 16 / 420 |
Quick answers
from the figures on this pageWipe data
On what cycle does [US] [PVE] The Haven | No Killing | No Decay | No Stealing wipe?
The estimate for [US] [PVE] The Haven | No Killing | No Decay | No Stealing's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 26 days 6 hours. A monthly wipe schedule is published in its tags.
Server
What is the hosting location of [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
No region tag is published by [US] [PVE] The Haven | No Killing | No Decay | No Stealing, but the name points to North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 199.231.233.69:28015.
What Rust build does [US] [PVE] The Haven | No Killing | No Decay | No Stealing run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] [PVE] The Haven | No Killing | No Decay | No Stealing. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [US] [PVE] The Haven | No Killing | No Decay | No Stealing show, and is it up?
[US] [PVE] The Haven | No Killing | No Decay | No Stealing reports online at the current check. Its reported uptime indicates a restart roughly 17 hours ago. Of 168 hours in the last 7 full days, 144 were up: 86%. The first sighting of it by Rust Server Analytics was on 8 October 2026.
Is performance on [US] [PVE] The Haven | No Killing | No Decay | No Stealing stable?
The 48-hour average was 60 server fps; the low was 59. Entity count reached 216,492, covering buildings, deployables and the rest of the world. Memory use reached 5,327 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [US] [PVE] The Haven | No Killing | No Decay | No Stealing carry?
Tags from [US] [PVE] The Haven | No Killing | No Decay | No Stealing, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Roleplay is the format here; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
These Rust Server Analytics lists include [US] [PVE] The Haven | No Killing | No Decay | No Stealing: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does [US] [PVE] The Haven | No Killing | No Decay | No Stealing compare?
The seven-day player-hours rank for [US] [PVE] The Haven | No Killing | No Decay | No Stealing is #1,832, inside the top 8% of all ranked servers.
What is the population of [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
[US] [PVE] The Haven | No Killing | No Decay | No Stealing holds 5 players of its 75 slots as of the latest update. Seven-day figures: an average of 3 players and a peak of 12. The 48-hour peak window is 23:00 UTC, at an average of 8 players.
Settings
How is [US] [PVE] The Haven | No Killing | No Decay | No Stealing configured, and what rules apply?
Gather rate is not mentioned in the name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
What is the map for [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
A procedural map of size 4,500 with seed 956380, generated by the game, runs on [US] [PVE] The Haven | No Killing | No Decay | No Stealing. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto [US] [PVE] The Haven | No Killing | No Decay | No Stealing?
In the Rust console (F1), enter client.connect 199.231.233.69:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://the-haven-pve.tebex.io/. is its website.