Rust Server Analytics 40,809 players11,626 servers
All servers
Drill-through Server detail

RFG Troubleshooting

Offline 199.231.185.234:27500 checked 21d ago

Drill-through
FilterServeris RFG Troubleshooting
Attributes
vanillamoddedcarbon
Last refreshed
Players now 1/ 40
7-day average 0 peak –
Rank #14,433 top 65%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC21d ago 1 – running 0
Fri 2 Oct, 10:02 UTC26d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC32d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 84 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 42 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 18 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RFG Troubleshooting: what is it?

The next wipe on RFG Troubleshooting cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 days 14 hours.

On RFG Troubleshooting, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

What is the hosting location of RFG Troubleshooting?

No region is published by RFG Troubleshooting. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 199.231.185.234:27500 is its address.

Which Rust version is RFG Troubleshooting on?

On Linux, RFG Troubleshooting runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RFG Troubleshooting, and is it online now?

Offline at this refresh: RFG Troubleshooting, last seen 21 days 9 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Lists and tags

What do RFG Troubleshooting's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts12 (Group limit): The cap is 12 players per team; v2634 (Protocol): To join, your game version must match protocol 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins are the tags RFG Troubleshooting publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RFG Troubleshooting appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RFG Troubleshooting: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who operates RFG Troubleshooting?

The same operator most likely runs RFG Troubleshooting and the 11 other servers we track that also publish a rfgam.ing hostname.

Player numbers

What position does RFG Troubleshooting hold in the server rankings?

On player hours over seven days, RFG Troubleshooting ranks #14,433, within the top 65% of ranked servers.

At what level does RFG Troubleshooting run its population?

RFG Troubleshooting is offline at this refresh; the last contact was 21 days 9 hours ago.

Settings

How is RFG Troubleshooting configured, and what rules apply?

The name of RFG Troubleshooting does not state a gather rate. Players per group: up to 12. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for RFG Troubleshooting?

RFG Troubleshooting uses a procedural map of size 3,500 with seed 116945, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Royal Family Gaming FPS+.

Connection

How can a player join RFG Troubleshooting?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 199.231.185.234:27500. Find it online at https://royalfamilygaming.com.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts12
Group limit The cap is 12 players per team.
v2634
Protocol To join, your game version must match protocol 2634.
cs167058
Build Game build: 167058.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.