Realistics
Online EU 195.60.166.159:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:02 UTC26d ago | 2 | – | running | 0 |
| Sun 20 Sep, 22:25 UTC38d ago | 3 | halved by day 3 | 11.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 2 / 100 |
| Q1 - Aim Training / Matchmaking / Facechecks - EU Main | EU · groups of 8+ · 3 on average | 0 / 16 |
| EU | Deadzone Aimtrain | Facechecks/1v1/Speargun | EU · groups of 8+ · 3 on average | 0 / 16 |
| MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] | EU · groups of 8+ · 1e+06x · weekly · 104 on average | 9 / 300 |
| AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 | EU · groups of 50+ · 100000x · 62 on average | 8 / 200 |
| HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| | EU · groups of 15+ · 1e+09x · 43 on average | 14 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does Realistics wipe?
With too few of its wipes on record, Realistics's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 20 hours ago the current world was made.
Wipe day on Realistics: what should you expect?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 11 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server details
In which region does Realistics sit?
The EU tag on Realistics lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 195.60.166.159:28015.
Which Rust version is Realistics on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Realistics. Joining requires the same protocol on your game; Steam handles the update.
Is Realistics up, and how steady is its uptime?
As of the latest refresh, Realistics is online. The uptime it reports puts the last restart at about 18 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does Realistics show?
Server fps averaged 60 over the last 48 hours, with a floor of 55. Entity count reached 4,133, covering buildings, deployables and the rest of the world. Peak memory was 2,433 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on Realistics be read?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe are the tags Realistics publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Realistics?
The following Rust Server Analytics lists count Realistics among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Realistics sit among Rust servers?
Ranked on seven-day player hours, Realistics is #15,195 overall and #2,551 in Europe, within the top 68% of ranked servers.
How many players does Realistics carry?
Realistics holds 0 players of its 40 slots as of the latest update. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What are the settings on Realistics, and its rules?
The name of Realistics does not state a gather rate. The default group cap of 8 players applies. It runs combat training, aim and PvP practice, loot handed out. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Realistics: which one is it?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on Realistics. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
What is the way onto Realistics?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.60.166.159:28015.