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Drill-through Server detail

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Online 37.60.224.119:30115 checked 11m ago

Drill-through
FilterServeris Q1 - Aim Training / Matchmaking / Faceche…
Attributes
Last refreshed
Players now 0/ 16
7-day average 3 peak 6
Rank #1,706 top 8%
Last wipe 53d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average 0 / 16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 4 / 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 105 on average 149 / 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 62 on average 87 / 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average 33 / 300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO EU · groups of 100+ · 1e+09x · weekly · 36 on average 45 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Q1 - Aim Training / Matchmaking / Facechecks - EU Main: what is it?

Too few wipes on record for Q1 - Aim Training / Matchmaking / Facechecks - EU Main to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 53 days 16 hours.

Server

In which region does Q1 - Aim Training / Matchmaking / Facechecks - EU Main sit?

Without a region tag, Q1 - Aim Training / Matchmaking / Facechecks - EU Main still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 37.60.224.119:30115.

What Rust build does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?

The platform is Linux, with Rust network protocol 2633 and build 163207 running on Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Your game must match the protocol to join, and Steam applies that update.

What uptime does Q1 - Aim Training / Matchmaking / Facechecks - EU Main show, and is it up?

As of the latest refresh, Q1 - Aim Training / Matchmaking / Facechecks - EU Main is online. About 6 days 4 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main perform well?

Over 48 hours the average held at 9 server fps, and the minimum was 1. Buildings, deployables and all other world objects brought the entity total to 2,859. At its highest, memory use was 715 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main be read?

gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): Capacity of 16 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): Build number 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Q1 - Aim Training / Matchmaking / Facechecks - EU Main among their servers: EU Rust servers: live population data, Rust aim training servers and Community Rust servers, live. It appears on the server list under the following filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main sit among Rust servers?

On player hours over seven days, Q1 - Aim Training / Matchmaking / Facechecks - EU Main ranks #1,706, within the top 8% of ranked servers.

At what level does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run its population?

Of 16 slots, 0 are filled on Q1 - Aim Training / Matchmaking / Facechecks - EU Main at this refresh. The seven-day mean is 3 players, against a peak of 6.

Settings

What are the settings on Q1 - Aim Training / Matchmaking / Facechecks - EU Main, and its rules?

The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

What is the map for Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

A procedural map of size 1,000 with seed 1337, generated by the game, runs on Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.60.224.119:30115.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp16
Max players Capacity of 16 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs163207
Build Build number 163207.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.