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Drill-through Server detail

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online 37.60.224.119:30415 checked 8m ago

Drill-through
FilterServeris EU | Deadzone Aimtrain | Facechecks/1v1/S…
Attributes
Last refreshed
Players now 0/ 16
7-day average 3 peak 5
Rank #1,760 top 8%
Last wipe 54d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 3 on average 0 / 16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 9 / 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 104 on average 193 / 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 62 on average 123 / 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average 15 / 300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO EU · groups of 100+ · 1e+09x · weekly · 36 on average 57 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: what is it?

Too few wipes on record for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 54 days ago the current world was made.

Server

In which region does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit?

No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 37.60.224.119:30415 is its address.

What Rust build does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

Rust network protocol 2633 and build 163207 on Linux is the setup for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The protocol has to match before you can join; Steam updates it automatically.

What uptime does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun show, and is it up?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun reports online at the current check. The uptime it reports puts the last restart at about 6 days 12 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun stable?

Over 48 hours the average held at 10 server fps, and the minimum was 4. Entity count reached 2,845, covering buildings, deployables and the rest of the world. At its highest, memory use was 776 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun be read?

Tags from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp16 (Max players): Capacity of 16 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163207 (Build): Build number 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The following Rust Server Analytics lists count EU | Deadzone Aimtrain | Facechecks/1v1/Speargun among their servers: EU Rust servers: live population data, Rust aim training servers and Community Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold in the server rankings?

On player hours over seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun ranks #1,760, within the top 8% of ranked servers.

How many players does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carry?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds 0 players of its 16 slots as of the latest update. Averaging 3 players across seven days, the server reached a peak of 5.

Map and rules

What are the settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and its rules?

Gather rate is not mentioned in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.

What is the map for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The game generates a procedural map of size 1,000 with seed 1337 for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

In the Rust console (F1), enter client.connect 37.60.224.119:30415. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp16
Max players Capacity of 16 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163207
Build Build number 163207.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.