EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Q1 - Aim Training / Matchmaking / Facechecks - EU Main | EU · groups of 8+ · 3 on average | 0 / 16 |
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 9 / 100 |
| MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] | EU · groups of 8+ · 1e+06x · weekly · 104 on average | 193 / 300 |
| AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 | EU · groups of 50+ · 100000x · 62 on average | 123 / 200 |
| HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| | EU · groups of 15+ · 1e+09x · 43 on average | 15 / 300 |
| BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO | EU · groups of 100+ · 1e+09x · weekly · 36 on average | 57 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: what is it?
Too few wipes on record for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 54 days ago the current world was made.
Server
In which region does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit?
No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 37.60.224.119:30415 is its address.
What Rust build does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?
Rust network protocol 2633 and build 163207 on Linux is the setup for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The protocol has to match before you can join; Steam updates it automatically.
What uptime does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun show, and is it up?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun reports online at the current check. The uptime it reports puts the last restart at about 6 days 12 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun stable?
Over 48 hours the average held at 10 server fps, and the minimum was 4. Entity count reached 2,845, covering buildings, deployables and the rest of the world. At its highest, memory use was 776 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun be read?
Tags from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp16 (Max players): Capacity of 16 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163207 (Build): Build number 163207; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The following Rust Server Analytics lists count EU | Deadzone Aimtrain | Facechecks/1v1/Speargun among their servers: EU Rust servers: live population data, Rust aim training servers and Community Rust servers, live. On the server list, the filters that return it are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold in the server rankings?
On player hours over seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun ranks #1,760, within the top 8% of ranked servers.
How many players does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carry?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds 0 players of its 16 slots as of the latest update. Averaging 3 players across seven days, the server reached a peak of 5.
Map and rules
What are the settings on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and its rules?
Gather rate is not mentioned in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is disabled.
What is the map for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The game generates a procedural map of size 1,000 with seed 1337 for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
In the Rust console (F1), enter client.connect 37.60.224.119:30415. Launch Rust on this page also works, opening Rust through Steam and connecting you.