|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|
Online 192.223.30.71:28015 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW26d ago | 6 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy | NA · groups of 24+ · 2x · monthly · 6 on average | 8 / 65 |
| The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies | NA · groups of 8+ · 2x · monthly · 5 on average | 4 / 25 |
| ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E | NA · groups of 8+ · 2x · monthly · 4 on average | 9 / 50 |
| Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x | NA · groups of 16+ · 2x · monthly · 4 on average | 3 / 100 |
| "SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS| | NA · groups of 10+ · 2x · monthly · 2 on average | 2 / 100 |
| Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP Wipe | NA · groups of 8+ · 2x · monthly · 2 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| wipe?
The force wipe is the only wipe for |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 26 days 9 hours. The tags carry a monthly wipe schedule.
Wipe day on |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|: what should you expect?
Across recent wipes the busiest point averaged 6 players. 3 hours after the latest wipe the crowd peaked.
Server
In which region does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| sit?
No region tag is published by |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|, but the name points to North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 192.223.30.71:28015 is its address.
What Rust build does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| run?
Rust network protocol 2635 and build 168909 on Windows is the setup for |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|. Your game must match the protocol to join, and Steam applies that update.
How reliable is |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|, and is it online now?
The current status of |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| is online. The uptime it reports puts the last restart at about 19 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| show?
Over 48 hours the average held at 59 server fps, and the minimum was 55. Entity count reached 181,300, covering buildings, deployables and the rest of the world. Memory use reached 4,565 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| be read?
The game's server browser reads the tags |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| publishes: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^r (Roleplay): A server built around roleplay; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|?
The following Rust Server Analytics lists count |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.
Player numbers
Against other Rust servers, how does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| compare?
Player hours for the last seven days place |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| at #3,110, in the top 14% of the ranked field.
At what level does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| run its population?
Of 150 slots, 1 are filled on |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| at this refresh. The seven-day mean is 1 players, against a peak of 6. Averaged over 48 hours, activity is highest at 01:00 UTC with 3 players.
Settings
What settings and rules does |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| use?
2x gathering is what |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| states in its name. The default group cap of 8 players applies. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|?
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay| uses a procedural map of size 4,600 with seed 685453122, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto |US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|?
In the Rust console (F1), enter client.connect 192.223.30.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.