[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES
Online EU 192.121.44.107:28016 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 8 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 8 / 200 |
| [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 12 / 200 |
| [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 30 on average | 10 / 140 |
| [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 26 on average | 8 / 150 |
| Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 24 on average | 28 / 100 |
| Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 5 / 75 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES: what is it?
With the force wipe, once a month, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 6 hours ago. The tags carry a monthly wipe schedule.
Wipe day on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES: what should you expect?
Recent wipes averaged a busiest count of 8 players. 46 hours after the latest wipe the crowd peaked.
Server details
In which region does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES sit?
The EU tag on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 192.121.44.107:28016.
What Rust build does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES. The protocol has to match before you can join; Steam updates it automatically.
Is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES up, and how steady is its uptime?
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES reports online at the current check. About 20 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES show?
Server fps averaged 52 over the last 48 hours, with a floor of 38. At its highest the entity count was 119,310, including buildings, deployables and all else. Memory use reached 4,095 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES be read?
The game's server browser reads the tags [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES publishes: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): Player slots: 150; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^q (Premium): Rust premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
Among the Rust Server Analytics lists [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES fits are: EU Rust servers: live population data, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES compare?
For player hours over the last seven days, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES places #2,734 globally and #1,036 in Europe, in the top 12% of all ranked servers.
How many players does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES carry?
Of 150 slots, 0 are filled on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES at this refresh. The seven-day mean is 1 players, against a peak of 6. Across the last 48 hours, 13:00 UTC shows the highest average: 2 players.
Map and rules
How is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES configured, and what rules apply?
Gather rate is not mentioned in the name of [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Rust premium status is required to join. Anti-cheat status: VAC on.
The map on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES: which one is it?
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES uses a procedural map of size 4,250 with seed 248679, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.121.44.107:28016. Rust premium status is required to join. https://discord.com/invite/gxJm7Pv is its website.