Rust Server Analytics 102,408 players11,904 servers
All servers
Drill-through Server detail

[EU] Salvaged-Life | PVE | NPC | ZOMBIES |

Online EU 185.216.144.68:28540 checked 9m ago

Drill-through
FilterServeris [EU] Salvaged-Life | PVE | NPC | ZOMBIES |
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 2/ 50
7-day average 1 peak 7
Rank #2,765 top 12% · #1054 in EU
Last wipe 13d ago biweekly schedule
Next wipe 7d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 8

Coming wipes

InWhen, UTCKind
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
14d 0hThu 12 Nov, 17:53 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
42d 0hThu 10 Dec, 17:53 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:53 UTC13d ago 8 – running 3
Thu 1 Oct, 18:32 UTC FW27d ago 5 halved by day 8 14 days 0
Thu 17 Sep, 17:56 UTC41d ago 3 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average 312 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 89 / 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 27 on average 17 / 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 26 on average 23 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 25 on average 23 / 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 23 on average 64 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |: what is it?

On [EU] Salvaged-Life | PVE | NPC | ZOMBIES | the wipe rhythm is every 4 weeks on Thursday at 17:53 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 13 days 23 hours. A wipe every two weeks is stated in its tags.

On [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, what happens on wipe day?

Recent wipes averaged a busiest count of 5 players. 3 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. By day 8 it had fallen below half where the hold failed.

Server details

Which location hosts [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Its EU tag puts [EU] Salvaged-Life | PVE | NPC | ZOMBIES | in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 185.216.144.68:28540 is its address.

What Rust build does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | run?

On Windows, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | up, and how steady is its uptime?

[EU] Salvaged-Life | PVE | NPC | ZOMBIES | reports online at the current check. About 1 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | stable?

The 48-hour average was 93 server fps; the low was 42. At its highest the entity count was 92,323, including buildings, deployables and all else. At its highest, memory use was 4,203 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | carry?

Tags from [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [EU] Salvaged-Life | PVE | NPC | ZOMBIES | fits are: EU Rust servers: live population data, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | sit among Rust servers?

Ranked on seven-day player hours, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is #2,765 overall and #1,054 in Europe, within the top 12% of ranked servers.

At what level does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | run its population?

Population at the current refresh: 2 players on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, against 50 slots. The seven-day mean is 1 players, against a peak of 7. The 48-hour peak window is 19:00 UTC, at an average of 4 players.

Settings

How is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | configured, and what rules apply?

Gather rate is not mentioned in the name of [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. Players per group: up to 20. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

The game generates a procedural map of size 4,200 with seed 20 for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Blueprint Wipe In: 7d 1h 30m.

Connection

What is the way onto [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.216.144.68:28540. https://discord.com/invite/jymGN2PPjd is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity of 50 slots.
ts20
Group limit Teams hold no more than 20.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.