[EU] Salvaged-Life | PVE | NPC | ZOMBIES |
Online EU 185.216.144.68:28540 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 0h | Thu 12 Nov, 17:53 UTC | its own |
| 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 0h | Thu 10 Dec, 17:53 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:53 UTC13d ago | 8 | – | running | 3 |
| Thu 1 Oct, 18:32 UTC FW27d ago | 5 | halved by day 8 | 14 days | 0 |
| Thu 17 Sep, 17:56 UTC41d ago | 3 | held half | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 244 on average | 312 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 89 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 27 on average | 17 / 200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 26 on average | 23 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 25 on average | 23 / 50 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 23 on average | 64 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |: what is it?
On [EU] Salvaged-Life | PVE | NPC | ZOMBIES | the wipe rhythm is every 4 weeks on Thursday at 17:53 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 13 days 23 hours. A wipe every two weeks is stated in its tags.
On [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, what happens on wipe day?
Recent wipes averaged a busiest count of 5 players. 3 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. By day 8 it had fallen below half where the hold failed.
Server details
Which location hosts [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Its EU tag puts [EU] Salvaged-Life | PVE | NPC | ZOMBIES | in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 185.216.144.68:28540 is its address.
What Rust build does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | run?
On Windows, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | up, and how steady is its uptime?
[EU] Salvaged-Life | PVE | NPC | ZOMBIES | reports online at the current check. About 1 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | stable?
The 48-hour average was 93 server fps; the low was 42. At its highest the entity count was 92,323, including buildings, deployables and all else. At its highest, memory use was 4,203 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | carry?
Tags from [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts20 (Group limit): Teams hold no more than 20; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [EU] Salvaged-Life | PVE | NPC | ZOMBIES | fits are: EU Rust servers: live population data, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | sit among Rust servers?
Ranked on seven-day player hours, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is #2,765 overall and #1,054 in Europe, within the top 12% of ranked servers.
At what level does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | run its population?
Population at the current refresh: 2 players on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |, against 50 slots. The seven-day mean is 1 players, against a peak of 7. The 48-hour peak window is 19:00 UTC, at an average of 4 players.
Settings
How is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | configured, and what rules apply?
Gather rate is not mentioned in the name of [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. Players per group: up to 20. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
The game generates a procedural map of size 4,200 with seed 20 for [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Blueprint Wipe In: 7d 1h 30m.
Connection
What is the way onto [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.216.144.68:28540. https://discord.com/invite/jymGN2PPjd is its website.