[AE] Facepunch 2
Online 185.179.203.164:28015 checked 5m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 28, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 28 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 455 / 475 |
| Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 251 / 275 |
| Rustopia.gg - US Large | NA · groups of 16+ · monthly · 127 on average | 62 / 200 |
| Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 126 on average | 89 / 125 |
| Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 120 on average | 168 / 300 |
| Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 110 on average | 55 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does [AE] Facepunch 2 wipe?
With the force wipe, once a month, [AE] Facepunch 2 wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 22 hours ago. The tags carry a monthly wipe schedule.
Wipe day on [AE] Facepunch 2: what should you expect?
Recent wipes averaged a busiest count of 28 players. The highest player count on the latest wipe arrived 27 hours in.
Server details
Which location hosts [AE] Facepunch 2?
A region is not published by [AE] Facepunch 2. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 185.179.203.164:28015.
Which Rust version is [AE] Facepunch 2 on?
On Windows, [AE] Facepunch 2 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [AE] Facepunch 2, and is it online now?
The current status of [AE] Facepunch 2 is online. Its reported uptime indicates a restart roughly 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [AE] Facepunch 2 show?
The 48-hour average was 122 server fps; the low was 75. At its highest the entity count was 141,366, including buildings, deployables and all else. Peak memory was 5,315 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do [AE] Facepunch 2's tags stand for?
Tags from [AE] Facepunch 2, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp350 (Max players): Capacity of 350 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [AE] Facepunch 2 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [AE] Facepunch 2 among their servers: Rust tutorial servers, Official Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
By whom is [AE] Facepunch 2 run?
124 other servers we track publish a playrust.com hostname too, and so does [AE] Facepunch 2, which points to a shared operator.
Population
Against other Rust servers, how does [AE] Facepunch 2 compare?
On player hours over seven days, [AE] Facepunch 2 ranks #986, within the top 4% of ranked servers.
How many players does [AE] Facepunch 2 carry?
Of 350 slots, 14 are filled on [AE] Facepunch 2 at this refresh. The seven-day mean is 9 players, against a peak of 26. Across the last 48 hours, 17:00 UTC shows the highest average: 16 players.
Map and rules
What settings and rules does [AE] Facepunch 2 use?
Gather rate is not mentioned in the name of [AE] Facepunch 2. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Rust's official server tab includes it. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [AE] Facepunch 2?
A procedural map of size 4,500 with seed 1120603257, generated by the game, runs on [AE] Facepunch 2. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto [AE] Facepunch 2?
In the Rust console (F1), enter client.connect 185.179.203.164:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.