Rust Server Analytics 95,534 players11,865 servers
All servers
Drill-through Server detail

Rusty Test Server

Online 184.170.202.190:25565 checked 10m ago

Drill-through
FilterServeris Rusty Test Server
Attributes
monthly wipes vanilla
Last refreshed
Players now 0/ 15
7-day average 0 peak 2
Rank #11,196 top 50%
Last wipe 5h ago monthly schedule
Next wipe 7d 2h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5217:0002:0011:0020:0005:0014:00Wiped Thu 29 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
010020030040017:0002:0011:0020:0005:0014:00Wiped Thu 29 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 2hThu 5 Nov, 19:00 UTCFW force wipe
35d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 25 OctTue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:04 UTC5h ago – – running 0
Sun 25 Oct, 22:58 UTC3d ago 1 – – 0
Tue 29 Sep, 00:12 UTC30d ago 3 halved by day 1 26.9 days 0
Thu 24 Sep, 16:24 UTC34d ago 1 held half 4.3 days 0
Tue 22 Sep, 00:54 UTC37d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 448 / 475
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 214 on average 251 / 275
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 165 on average 125 / 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average 175 / 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 127 on average 65 / 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 126 on average 89 / 125

Quick answers

from the figures on this page

Wipe cycle

When does Rusty Test Server wipe?

The force wipe is the only wipe for Rusty Test Server, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 5 hours ago. The tags carry a monthly wipe schedule.

On Rusty Test Server, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 33% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

Which location hosts Rusty Test Server?

No region appears in what Rusty Test Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 184.170.202.190:25565.

What Rust build does Rusty Test Server run?

On Linux, Rusty Test Server runs Rust network protocol 2636 and build 169629. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rusty Test Server show, and is it up?

The current status of Rusty Test Server is online. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does Rusty Test Server perform well?

Over 48 hours the average held at 151 server fps, and the minimum was 104. Buildings, deployables and all other world objects brought the entity total to 127,000. Peak memory was 3,105 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Rusty Test Server carry?

The game's server browser reads the tags Rusty Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Player slots: 15; ts8 (Group limit): The game default applies: 8 per team at most; v2636 (Protocol): Joining needs your game on protocol 2636; cs169629 (Build): The game build is 169629; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rusty Test Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rusty Test Server fits are: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

Where does Rusty Test Server sit among Rust servers?

The seven-day player-hours rank for Rusty Test Server is #11,196, inside the top 50% of all ranked servers.

What is the population of Rusty Test Server?

Rusty Test Server holds 0 players of its 15 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Across the last 48 hours, 11:00 UTC shows the highest average: 2 players.

Settings

What are the settings on Rusty Test Server, and its rules?

Gather rate is not mentioned in the name of Rusty Test Server. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

What is the map for Rusty Test Server?

Rusty Test Server uses a procedural map of size 4,750 with seed 2107397758, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to Rusty Test Server?

In the Rust console (F1), enter client.connect 184.170.202.190:25565. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Player slots: 15.
ts8
Group limit The game default applies: 8 per team at most.
v2636
Protocol Joining needs your game on protocol 2636.
cs169629
Build The game build is 169629.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.