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Drill-through Server detail

RAID LAB | Build. Test. Repeat.

Offline EU 179.255.185.126:28015 checked 2d ago

Drill-through
FilterServeris RAID LAB | Build. Test. Repeat.
Attributes
moddedoxide
Last refreshed
Players now 0/ 12
7-day average 0 peak 1
Rank #12,994 top 58% · #2426 in EU
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average 12 / 100
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 3 on average 0 / 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average 0 / 16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 106 on average 177 / 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 62 on average 122 / 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average 43 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RAID LAB | Build. Test. Repeat.: what is it?

With too few of its wipes on record, RAID LAB | Build. Test. Repeat.'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 3 days 8 hours.

Wipe day on RAID LAB | Build. Test. Repeat.: what should you expect?

Across recent wipes the busiest point averaged 1 players. 7 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of RAID LAB | Build. Test. Repeat.?

Its EU tag puts RAID LAB | Build. Test. Repeat. in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 179.255.185.126:28015 is its address.

Which Rust version is RAID LAB | Build. Test. Repeat. on?

Rust network protocol 2635 and build 168909 on Windows is the setup for RAID LAB | Build. Test. Repeat.. The protocol has to match before you can join; Steam updates it automatically.

Is RAID LAB | Build. Test. Repeat. up, and how steady is its uptime?

Offline at this refresh: RAID LAB | Build. Test. Repeat., last seen 2 days 21 hours ago. 7% uptime over the last 3 full days, equal to 5 of 72 hours. It entered Rust Server Analytics records on 25 October 2026.

Lists and tags

How should the tags on RAID LAB | Build. Test. Repeat. be read?

The game's server browser reads the tags RAID LAB | Build. Test. Repeat. publishes: gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Capacity of 12 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^d (Combat training): Loot is provided for aim and PvP practice; ^k (Build server): Base design and building practice; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RAID LAB | Build. Test. Repeat.?

The following Rust Server Analytics lists count RAID LAB | Build. Test. Repeat. among their servers: EU Rust servers: live population data, Modded Rust servers: live data, Rust aim training servers and Rust build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does RAID LAB | Build. Test. Repeat. compare?

Ranked on seven-day player hours, RAID LAB | Build. Test. Repeat. is #12,994 overall and #2,426 in Europe, within the top 58% of ranked servers.

What is the population of RAID LAB | Build. Test. Repeat.?

The last sighting of RAID LAB | Build. Test. Repeat. was 2 days 21 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does RAID LAB | Build. Test. Repeat. use?

The name of RAID LAB | Build. Test. Repeat. does not state a gather rate. The game's default 8-player group limit is in force. combat training is the game mode, aim and PvP practice, loot handed out. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

Connection

How do you connect to RAID LAB | Build. Test. Repeat.?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 179.255.185.126:28015.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp12
Max players Capacity of 12 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^d
Combat training Loot is provided for aim and PvP practice.
^k
Build server Base design and building practice.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.