RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 12 / 100 |
| Q1 - Aim Training / Matchmaking / Facechecks - EU Main | EU · groups of 8+ · 3 on average | 0 / 16 |
| EU | Deadzone Aimtrain | Facechecks/1v1/Speargun | EU · groups of 8+ · 3 on average | 0 / 16 |
| MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] | EU · groups of 8+ · 1e+06x · weekly · 106 on average | 177 / 300 |
| AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 | EU · groups of 50+ · 100000x · 62 on average | 122 / 200 |
| HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| | EU · groups of 15+ · 1e+09x · 43 on average | 43 / 300 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for RAID LAB | Build. Test. Repeat.: what is it?
With too few of its wipes on record, RAID LAB | Build. Test. Repeat.'s rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 3 days 8 hours.
Wipe day on RAID LAB | Build. Test. Repeat.: what should you expect?
Across recent wipes the busiest point averaged 1 players. 7 hours after the latest wipe the crowd peaked.
Server details
What is the hosting location of RAID LAB | Build. Test. Repeat.?
Its EU tag puts RAID LAB | Build. Test. Repeat. in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 179.255.185.126:28015 is its address.
Which Rust version is RAID LAB | Build. Test. Repeat. on?
Rust network protocol 2635 and build 168909 on Windows is the setup for RAID LAB | Build. Test. Repeat.. The protocol has to match before you can join; Steam updates it automatically.
Is RAID LAB | Build. Test. Repeat. up, and how steady is its uptime?
Offline at this refresh: RAID LAB | Build. Test. Repeat., last seen 2 days 21 hours ago. 7% uptime over the last 3 full days, equal to 5 of 72 hours. It entered Rust Server Analytics records on 25 October 2026.
Lists and tags
How should the tags on RAID LAB | Build. Test. Repeat. be read?
The game's server browser reads the tags RAID LAB | Build. Test. Repeat. publishes: gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): Capacity of 12 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^d (Combat training): Loot is provided for aim and PvP practice; ^k (Build server): Base design and building practice; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature RAID LAB | Build. Test. Repeat.?
The following Rust Server Analytics lists count RAID LAB | Build. Test. Repeat. among their servers: EU Rust servers: live population data, Modded Rust servers: live data, Rust aim training servers and Rust build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does RAID LAB | Build. Test. Repeat. compare?
Ranked on seven-day player hours, RAID LAB | Build. Test. Repeat. is #12,994 overall and #2,426 in Europe, within the top 58% of ranked servers.
What is the population of RAID LAB | Build. Test. Repeat.?
The last sighting of RAID LAB | Build. Test. Repeat. was 2 days 21 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What settings and rules does RAID LAB | Build. Test. Repeat. use?
The name of RAID LAB | Build. Test. Repeat. does not state a gather rate. The game's default 8-player group limit is in force. combat training is the game mode, aim and PvP practice, loot handed out. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
Connection
How do you connect to RAID LAB | Build. Test. Repeat.?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 179.255.185.126:28015.