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Drill-through Server detail

Brutal PvE II

Offline EU 178.63.43.239:7003 checked 1d ago

Drill-through
FilterServeris Brutal PvE II
Attributes
biweekly wipes moddedcarbonpvepremium
Last refreshed
Players now 0/ 25
7-day average 0 peak 3
Rank #5,053 top 23% · #1717 in EU
Last wipe 13d ago biweekly schedule
Next wipe 16h Thu 29 Oct, 17:58 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0003:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0003:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 59% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:58 UTC, in 16h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 9

Coming wipes

InWhen, UTCKind
16hThu 29 Oct, 17:58 UTCits own
7d 17hThu 5 Nov, 19:00 UTCFW force wipe
14d 16hThu 12 Nov, 17:58 UTCits own
28d 16hThu 26 Nov, 17:58 UTCits own
35d 17hThu 3 Dec, 19:00 UTCFW force wipe
42d 16hThu 10 Dec, 17:58 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:58 UTC13d ago 2 – running 0
Thu 1 Oct, 17:59 UTC FW27d ago 3 halved by day 9 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average 125 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 10 / 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average 6 / 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 27 on average 12 / 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 27 on average 10 / 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 25 on average 9 / 100

Quick answers

from the figures on this page

Wipe data

When does Brutal PvE II wipe?

The tag sets the prediction: too few of Brutal PvE II's wipes are on record to confirm its schedule. A wipe is scheduled for Thursday 29 October at 17:58 UTC, according to this server's cycle. 13 days 7 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

On Brutal PvE II, what happens on wipe day?

Recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 9 when it didn't hold.

Server details

Which location hosts Brutal PvE II?

Its EU tag puts Brutal PvE II in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 178.63.43.239:7003.

Which Rust version is Brutal PvE II on?

On Linux, Brutal PvE II runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is Brutal PvE II up, and how steady is its uptime?

The current status is offline for Brutal PvE II, with the last sighting 45 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 74% uptime over the last 7 full days, equal to 125 of 168 hours. The first sighting of it by Rust Server Analytics was on 21 September 2026.

What performance does Brutal PvE II show?

Server fps averaged 114 over the last 48 hours, with a floor of 108. Buildings, deployables and all other world objects brought the entity total to 126,959. At its highest, memory use was 4,284 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on Brutal PvE II be read?

Tags from Brutal PvE II, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp25 (Max players): Player slots: 25; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): Rust premium status is required to join; EU (Europe): Europe is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Brutal PvE II appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Brutal PvE II among their servers: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Brutal PvE II hold in the server rankings?

For player hours over the last seven days, Brutal PvE II places #5,053 globally and #1,717 in Europe, in the top 23% of all ranked servers.

At what level does Brutal PvE II run its population?

The last sighting of Brutal PvE II was 45 hours ago; it is offline at this refresh. The seven-day mean is 0 players, against a peak of 3.

Map and rules

What settings and rules does Brutal PvE II use?

Gather rate is not mentioned in the name of Brutal PvE II. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

What is the map for Brutal PvE II?

Brutal PvE II uses a procedural map of size 4,500 with seed 15102026, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to Brutal PvE II?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 178.63.43.239:7003. Rust premium status is required to join.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp25
Max players Player slots: 25.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.
^q
Premium Rust premium status is required to join.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.