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Drill-through Server detail

Intoxicated EU Battle Royale

Online 178.32.14.213:27101 checked 7m ago

Drill-through
FilterServeris Intoxicated EU Battle Royale
Attributes
official modded
Last refreshed
Players now 0/ 200
7-day average 0 peak 2
Rank #8,065 top 36%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 04:41 UTC5d ago 1 – running 0
Thu 22 Oct, 17:14 UTC6d ago 2 – 1.5 days 0
Sat 17 Oct, 20:55 UTC11d ago 1 held half 4.8 days 0
Mon 12 Oct, 03:16 UTC17d ago 2 held half 5.7 days 0
Sat 10 Oct, 14:32 UTC18d ago 2 – 1.5 days 0
Mon 5 Oct, 20:51 UTC23d ago 1 held half 4.7 days 0
Mon 5 Oct, 09:19 UTC24d ago 1 – 0.5 days 0
Thu 1 Oct, 19:27 UTC FW27d ago 2 held half 3.6 days 1
Wed 16 Sep, 03:19 UTC43d ago 1 held half 15.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 725 on average 1099 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 436 / 475
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 141 / 400
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 48 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 48 / 75
A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average 6 / 42

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Intoxicated EU Battle Royale: what is it?

The next wipe on Intoxicated EU Battle Royale cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 days 7 hours ago the current world was made.

On Intoxicated EU Battle Royale, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 5 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts Intoxicated EU Battle Royale?

No region tag is published by Intoxicated EU Battle Royale, but the name points to Europe; the region code is pol. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 178.32.14.213:27101 is its address.

What Rust build does Intoxicated EU Battle Royale run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Intoxicated EU Battle Royale. The protocol has to match before you can join; Steam updates it automatically.

Is Intoxicated EU Battle Royale up, and how steady is its uptime?

Intoxicated EU Battle Royale reports online at the current check. The uptime it reports puts the last restart at about 5 days 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Intoxicated EU Battle Royale perform well?

Server fps averaged 256 over the last 48 hours, with a floor of 255. Entity count reached 56,229, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,024 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Intoxicated EU Battle Royale be read?

The game's server browser reads the tags Intoxicated EU Battle Royale publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Player slots: 200; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptnone (Networking): It runs on the 'none' network layer; $rpol (Region code): pol is the region code on record; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^j (Battle royale): Fight while the zone tightens, after looting up; ^z (Modded): The Modded section, because plugins or settings modify play; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Intoxicated EU Battle Royale?

Among the Rust Server Analytics lists Intoxicated EU Battle Royale fits are: EU Rust servers: live population data, Modded Rust servers: live data and Official Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.

Player numbers

Where does Intoxicated EU Battle Royale sit among Rust servers?

Player hours for the last seven days place Intoxicated EU Battle Royale at #8,065, in the top 36% of the ranked field.

What is the population of Intoxicated EU Battle Royale?

Population at the current refresh: 0 players on Intoxicated EU Battle Royale, against 200 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 11:00 UTC shows the highest average: 1 players.

Settings

What settings and rules does Intoxicated EU Battle Royale use?

Gather rate is not mentioned in the name of Intoxicated EU Battle Royale. The default group cap of 8 players applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The official Rust tab lists it. Anti-cheat status: VAC on.

The map on Intoxicated EU Battle Royale: which one is it?

Download the published map file for the custom map on Intoxicated EU Battle Royale, size 3,500, from this page.

How to join

How can a player join Intoxicated EU Battle Royale?

In the Rust console (F1), enter client.connect 178.32.14.213:27101. Launch Rust on this page also works, opening Rust through Steam and connecting you. http://rustbattleroyale.com is its website.

Server tags

what each one means

Published as gmrust,ptnone,cs168909,$rpol,ts8,^e,^j,^z,rustmaps,mp200,v2635,stok,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Player slots: 200.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptnone
Networking It runs on the 'none' network layer.
$rpol
Region code pol is the region code on record.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^j
Battle royale Fight while the zone tightens, after looting up.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.

Other

rustmaps
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.
stok
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.