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Drill-through Server detail

4Trust_____PvE_____DE/EN

Online 176.57.174.158:29115 checked 10m ago

Drill-through
FilterServeris 4Trust_____PvE_____DE/EN
Attributes
monthly wipes vanillapremium
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #12,820 top 58%
Last wipe 27d ago monthly schedule
Next wipe 7d 11h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

InWhen, UTCKind
7d 11hThu 5 Nov, 19:00 UTCFW force wipe
35d 11hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 2 – running 0
Thu 1 Oct, 08:42 UTC27d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 223 / 225
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average 111 / 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 173 on average 46 / 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average 59 / 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average 32 / 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 46 / 100

Quick answers

from the figures on this page

Wipe cycle

When does 4Trust_____PvE_____DE/EN wipe?

With the force wipe, once a month, 4Trust_____PvE_____DE/EN wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 13 hours. Its tags state a wipe schedule of one month.

Wipe day on 4Trust_____PvE_____DE/EN: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 16 hours after it began.

Server details

In which region does 4Trust_____PvE_____DE/EN sit?

No region appears in what 4Trust_____PvE_____DE/EN publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 176.57.174.158:29115 is its address.

Which Rust version is 4Trust_____PvE_____DE/EN on?

Rust network protocol 2635 and build 168909 on Windows is the setup for 4Trust_____PvE_____DE/EN. The protocol has to match before you can join; Steam updates it automatically.

What uptime does 4Trust_____PvE_____DE/EN show, and is it up?

The current status of 4Trust_____PvE_____DE/EN is online. The uptime it reports puts the last restart at about 2 hours ago. Of 168 hours in the last 7 full days, 144 were up: 86%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does 4Trust_____PvE_____DE/EN show?

Over 48 hours the average held at 26 server fps, and the minimum was 2. Buildings, deployables and all other world objects brought the entity total to 82,474. Memory use reached 2,081 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on 4Trust_____PvE_____DE/EN be read?

The game's server browser reads the tags 4Trust_____PvE_____DE/EN publishes: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^q (Premium): Only premium-status players can connect. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 4Trust_____PvE_____DE/EN appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 4Trust_____PvE_____DE/EN fits are: Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does 4Trust_____PvE_____DE/EN hold in the server rankings?

Player hours for the last seven days place 4Trust_____PvE_____DE/EN at #12,820, in the top 58% of the ranked field.

What is the population of 4Trust_____PvE_____DE/EN?

Population at the current refresh: 0 players on 4Trust_____PvE_____DE/EN, against 50 slots. The seven-day mean is 0 players, against a peak of 2. The 48-hour peak window is 20:00 UTC, at an average of 0 players.

Settings

What are the settings on 4Trust_____PvE_____DE/EN, and its rules?

Gather rate is not mentioned in the name of 4Trust_____PvE_____DE/EN. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. Only premium-status players can connect. VAC, Valve's anti-cheat, is disabled.

What is the map for 4Trust_____PvE_____DE/EN?

A procedural map of size 3,750 with seed 5678, generated by the game, runs on 4Trust_____PvE_____DE/EN. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to 4Trust_____PvE_____DE/EN?

In the Rust console (F1), enter client.connect 176.57.174.158:29115. Launch Rust on this page also works, opening Rust through Steam and connecting you. Only premium-status players can connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^q
Premium Only premium-status players can connect.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.