Rust Server Analytics 46,883 players11,635 servers
All servers
Drill-through Server detail

RU | ARMS RACE | FFA | 100

Online 176.100.36.22:28015 checked 9m ago

Drill-through
FilterServeris RU | ARMS RACE | FFA | 100
Attributes
teams off moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,400 top 69%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:36 UTC13d ago 2 – running 0
Wed 14 Oct, 04:43 UTC14d ago 2 – 0.6 days 2
Tue 13 Oct, 19:44 UTC14d ago 4 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 708 on average 481 / 500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 213 on average 218 / 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 81 on average 80 / 400
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average 12 / 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 25 / 50
A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average 1 / 42

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RU | ARMS RACE | FFA | 100 wipe?

The next wipe on RU | ARMS RACE | FFA | 100 cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 13 days 10 hours ago.

On RU | ARMS RACE | FFA | 100, what happens on wipe day?

The average busiest count over recent wipes is 3 players. The highest player count on the latest wipe arrived 1 hours in.

Server

What is the hosting location of RU | ARMS RACE | FFA | 100?

The name of RU | ARMS RACE | FFA | 100 points to Europe, though no region tag is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.100.36.22:28015.

What Rust build does RU | ARMS RACE | FFA | 100 run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on RU | ARMS RACE | FFA | 100. Your game must match the protocol to join, and Steam applies that update.

Is RU | ARMS RACE | FFA | 100 up, and how steady is its uptime?

The current status of RU | ARMS RACE | FFA | 100 is online. The uptime it reports puts the last restart at about 3 days 11 hours ago. 46% uptime over the last 7 full days, equal to 77 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 October 2026.

Does RU | ARMS RACE | FFA | 100 perform well?

Over 48 hours the average held at 240 server fps, and the minimum was 239. Entity count reached 3,181, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,191 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on RU | ARMS RACE | FFA | 100 be read?

The game's server browser reads the tags RU | ARMS RACE | FFA | 100 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts0 (Group limit): Teams are not enabled; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RU | ARMS RACE | FFA | 100 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RU | ARMS RACE | FFA | 100 fits are: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RU | ARMS RACE | FFA | 100 compare?

The seven-day player-hours rank for RU | ARMS RACE | FFA | 100 is #15,400, inside the top 69% of all ranked servers.

How many players does RU | ARMS RACE | FFA | 100 carry?

RU | ARMS RACE | FFA | 100 holds 0 players of its 100 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

What are the settings on RU | ARMS RACE | FFA | 100, and its rules?

No gather rate is given in the name of RU | ARMS RACE | FFA | 100. Group limits are not published. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.

The map on RU | ARMS RACE | FFA | 100: which one is it?

The game generates a procedural map of size 280 with seed 1234567 for RU | ARMS RACE | FFA | 100. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

How can a player join RU | ARMS RACE | FFA | 100?

In the Rust console (F1), enter client.connect 176.100.36.22:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,gmrust,cs167781,ts0

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts0
Group limit Teams are not enabled.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.