Creative / Build
Offline 174.107.6.66:28015 checked 2h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 12h | Thu 12 Nov, 13:39 UTC | its own |
| 20d 12h | Thu 19 Nov, 13:39 UTC | its own |
| 27d 12h | Thu 26 Nov, 13:39 UTC | its own |
| 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 12h | Thu 10 Dec, 13:39 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:39 UTC11h ago | – | – | running | 0 |
| Thu 8 Oct, 12:45 UTC21d ago | 1 | held half | 21 days | 0 |
| Fri 2 Oct, 03:06 UTC27d ago | 1 | – | 6.4 days | 1 |
| Thu 1 Oct, 13:39 UTC28d ago | 1 | – | 0.6 days | 1 |
| Thu 24 Sep, 13:01 UTC35d ago | 1 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 【南瓜】Build-Test | EA · groups of 8+ · 10 on average | 5 / 101 |
| Raichu Staging | F1 Spawn | Noclip | DLC Unlocked | EU · groups of 8+ · 2 on average | 4 / 25 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 119 on average | 71 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 92 on average | 147 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 49 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 36 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does Creative / Build wipe?
The wipe rhythm of Creative / Build is every Thursday at 13:39 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 11 hours ago.
Wipe day on Creative / Build: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
Which location hosts Creative / Build?
No region appears in what Creative / Build publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 174.107.6.66:28015.
What Rust build does Creative / Build run?
On Windows, Creative / Build runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Creative / Build show, and is it up?
Offline at this refresh: Creative / Build, last seen 2 hours ago. Uptime over the last full days (7) was 8%, or 13 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on Creative / Build carry?
The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Creative / Build?
Among the Rust Server Analytics lists Creative / Build fits are: Rust build and creative servers, Community Rust servers, live and Rust servers tagged creative. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does Creative / Build sit among Rust servers?
Player hours for the last seven days place Creative / Build at #12,005, in the top 54% of the ranked field.
At what level does Creative / Build run its population?
Creative / Build is offline at this refresh; the last contact was 2 hours ago. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 13:00 UTC with 1 players.
Settings
What settings and rules does Creative / Build use?
The name of Creative / Build does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.
Connection
How do you connect to Creative / Build?
In the Rust console (F1), enter client.connect 174.107.6.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.