Oblivion
Online NA 167.237.52.5:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:33 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 102 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 34 / 200 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 27 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 23 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 8 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 59 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Oblivion wipe?
The rhythm of Oblivion cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 5 days 16 hours ago.
On Oblivion, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 1 hours in.
Server
What is the hosting location of Oblivion?
Its NA tag puts Oblivion in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 167.237.52.5:28015.
Which Rust version is Oblivion on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Oblivion. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Oblivion, and is it online now?
As of the latest refresh, Oblivion is online. About 5 days 1 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 76%, or 127 of 168 hours. 7 October 2026 is when Rust Server Analytics first recorded it.
Is performance on Oblivion stable?
Server fps averaged 53 over the last 48 hours, with a floor of 37. Buildings, deployables and all other world objects brought the entity total to 121,671. Peak memory was 5,537 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do Oblivion's tags stand for?
The game's server browser reads the tags Oblivion publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Oblivion appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Oblivion fits are: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Where does Oblivion sit among Rust servers?
Oblivion holds #9,736 on seven-day player hours and #1,262 in North America, inside the top 44% of the ranked field.
At what level does Oblivion run its population?
Of 50 slots, 0 are filled on Oblivion at this refresh. The seven-day mean is 0 players, against a peak of 1.
Settings
How is Oblivion configured, and what rules apply?
No gather rate is given in the name of Oblivion. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Oblivion: which one is it?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Oblivion. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join Oblivion?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.237.52.5:28015.