☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online EU 167.235.169.114:28310 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 8d 16h | Fri 6 Nov, 14:00 UTC | its own |
| 22d 16h | Fri 20 Nov, 14:00 UTC | its own |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 16h | Fri 4 Dec, 14:00 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:00 UTC5d ago | 10 | – | running | 1 |
| Wed 7 Oct, 13:34 UTC21d ago | 1 | held half | 16 days | 1 |
| Tue 6 Oct, 15:16 UTC22d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Mon 28 Sep, 05:47 UTC30d ago | 2 | held half | 3.5 days | 1 |
| Tue 22 Sep, 13:05 UTC36d ago | 1 | held half | 5.7 days | 1 |
| Mon 21 Sep, 13:00 UTC37d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 17:57 UTC43d ago | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 237 on average | 270 / 2000 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 51 on average | 41 / 100 |
| RustAria#4 [Мирный / PVE / SKINDROPS] | EU · groups of 100+ · biweekly · 29 on average | 25 / 200 |
| [EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid | EU · groups of 10+ · biweekly · 27 on average | 37 / 100 |
| [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 55 / 60 |
| PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events | EU · groups of 8+ · biweekly · 25 on average | 12 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe?
The tag sets the prediction: too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 5 days 7 hours ago. A wipe every two weeks is stated in its tags.
On ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, what happens on wipe day?
The average busiest count over recent wipes is 4 players. Peak population for the latest wipe came 4 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
What is the hosting location of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Its EU tag puts ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 167.235.169.114:28310 is its address.
What Rust build does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. The protocol has to match before you can join; Steam updates it automatically.
Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE up, and how steady is its uptime?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE reports online at the current check. Its reported uptime indicates a restart roughly 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE stable?
The 48-hour average was 136 server fps; the low was 111. Buildings, deployables and all other world objects brought the entity total to 83,451. Memory use reached 6,635 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carry?
Tags from ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
These Rust Server Analytics lists include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Player numbers
Where does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE sit among Rust servers?
For player hours over the last seven days, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE places #1,848 globally and #715 in Europe, in the top 8% of all ranked servers.
How many players does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carry?
Population at the current refresh: 0 players on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, against 50 slots. The seven-day mean is 3 players, against a peak of 10. Across the last 48 hours, 17:00 UTC shows the highest average: 8 players.
Settings
What are the settings on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and its rules?
No gather rate is given in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: which one is it?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE uses a procedural map of size 4,600 with seed 1769755902, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.235.169.114:28310. https://discord.com/invite/ABauTA59Uu is its website.