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Drill-through Server detail

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE

Online EU 167.235.169.114:28310 checked 10m ago

Drill-through
FilterServeris ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 3 peak 10
Rank #1,848 top 8% · #715 in EU
Last wipe 5d ago biweekly schedule
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246822:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap4.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
8d 16hFri 6 Nov, 14:00 UTCits own
22d 16hFri 20 Nov, 14:00 UTCits own
35d 21hThu 3 Dec, 19:00 UTCFW force wipe
36d 16hFri 4 Dec, 14:00 UTCits own

The first 48 hours of its last wipes

Fri 23 OctWed 7 OctTue 6 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:00 UTC5d ago 10 – running 1
Wed 7 Oct, 13:34 UTC21d ago 1 held half 16 days 1
Tue 6 Oct, 15:16 UTC22d ago 1 – 0.9 days 0
Thu 1 Oct, 18:17 UTC FW27d ago 0 – 4.9 days 0
Mon 28 Sep, 05:47 UTC30d ago 2 held half 3.5 days 1
Tue 22 Sep, 13:05 UTC36d ago 1 held half 5.7 days 1
Mon 21 Sep, 13:00 UTC37d ago 1 – 1 days 0
Tue 15 Sep, 17:57 UTC43d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 237 on average 270 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 41 / 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average 25 / 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 27 on average 37 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 27 on average 55 / 60
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 25 on average 12 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe?

The tag sets the prediction: too few of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 5 days 7 hours ago. A wipe every two weeks is stated in its tags.

On ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, what happens on wipe day?

The average busiest count over recent wipes is 4 players. Peak population for the latest wipe came 4 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

What is the hosting location of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Its EU tag puts ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 167.235.169.114:28310 is its address.

What Rust build does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. The protocol has to match before you can join; Steam updates it automatically.

Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE up, and how steady is its uptime?

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE reports online at the current check. Its reported uptime indicates a restart roughly 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE stable?

The 48-hour average was 136 server fps; the low was 111. Buildings, deployables and all other world objects brought the entity total to 83,451. Memory use reached 6,635 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carry?

Tags from ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

These Rust Server Analytics lists include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player numbers

Where does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE sit among Rust servers?

For player hours over the last seven days, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE places #1,848 globally and #715 in Europe, in the top 8% of all ranked servers.

How many players does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carry?

Population at the current refresh: 0 players on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, against 50 slots. The seven-day mean is 3 players, against a peak of 10. Across the last 48 hours, 17:00 UTC shows the highest average: 8 players.

Settings

What are the settings on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and its rules?

No gather rate is given in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

The map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: which one is it?

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE uses a procedural map of size 4,600 with seed 1769755902, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.235.169.114:28310. https://discord.com/invite/ABauTA59Uu is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.