test01
Offline EA 167.17.68.81:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 85% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Friday 30 October, 05:49 UTC, in 2d 8h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 81 on average | 26 / 200 |
| Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com | EA · groups of 8+ · biweekly · 49 on average | 17 / 215 |
| Rustafied.com - SEA Medium | EA · groups of 16+ · biweekly · 32 on average | 16 / 100 |
| [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla | EA · groups of 8+ · biweekly · 5 on average | 0 / 200 |
| JP ONLY 2WEEK SOLO/DUO/TORIO#84 | EA · groups of 8+ · biweekly · 3 on average | 0 / 60 |
| [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly | EA · groups of 8+ · biweekly · 2 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for test01: what is it?
An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Friday 30 October at 05:49 UTC is the date the next wipe falls on. The current world dates from 25 days 15 hours. Its tags publish a wipe schedule of every two weeks.
Server details
Which location hosts test01?
Its EA tag puts test01 in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 167.17.68.81:28015.
Which Rust version is test01 on?
On Windows, test01 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does test01 show, and is it up?
Last seen 4 days 17 hours ago, test01 now reports offline. Of 72 hours in the last 3 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 23 October 2026.
Lists and tags
Which meanings do the tags on test01 carry?
Tags from test01, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature test01?
Among the Rust Server Analytics lists test01 fits are: Community Rust servers, live. It appears on the server list under the following filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Against other Rust servers, how does test01 compare?
test01 holds #10,485 on seven-day player hours and #463 in Asia, inside the top 47% of the ranked field.
How many players does test01 carry?
test01 is offline at this refresh; the last contact was 4 days 17 hours ago. The seven-day mean is 1 players, against a peak of 1.
Map and rules
How is test01 configured, and what rules apply?
No gather rate is given in the name of test01. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC off.
The map on test01: which one is it?
A procedural map, generated by the game, runs on test01.
How to join
How do you connect to test01?
In the Rust console (F1), enter client.connect 167.17.68.81:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.