[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
Online EA 139.99.124.11:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 16h | Wed 11 Nov, 19:34 UTC | its own |
| 27d 16h | Wed 25 Nov, 19:34 UTC | its own |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 16h | Wed 9 Dec, 19:34 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:34 UTC7h ago | – | – | running | 1 |
| Thu 15 Oct, 17:48 UTC13d ago | 34 | halved by day 7 | 13.1 days | 4 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 28 | held half | 14 days | 0 |
| Tue 15 Sep, 15:49 UTC43d ago | 32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 65 on average | 8 / 200 |
| Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com | EA · groups of 8+ · biweekly · 41 on average | 7 / 215 |
| Rustafied.com - SEA Medium | EA · groups of 16+ · biweekly · 27 on average | 5 / 100 |
| JP ONLY 2WEEK SOLO/DUO/TORIO#84 | EA · groups of 8+ · biweekly · 3 on average | 1 / 60 |
| [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly | EA · groups of 8+ · biweekly · 2 on average | 0 / 100 |
| 新手村 | Rookie Village | 四人 | 1x PVP 10.26新开 | EA · groups of 8+ · 1x · biweekly · 1 on average | 0 / 500 |
Quick answers
from the figures on this pageWipe data
On what cycle does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe?
Its tag guides the prediction, since [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 7 hours ago. The tags carry an every-two-weeks wipe schedule.
Wipe day on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: what should you expect?
Recent wipes averaged a busiest count of 31 players. Peak population for the latest wipe came 18 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half arrived by day 8.5 when it didn't hold.
Server details
What is the hosting location of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The EA tag on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists it in Asia. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 139.99.124.11:28015 is its address.
What Rust build does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it online now?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla reports online at the current check. The uptime it reports puts the last restart at about 3 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla perform well?
Server fps averaged 126 over the last 48 hours, with a floor of 14. At its highest the entity count was 117,251, including buildings, deployables and all else. At its highest, memory use was 4,282 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EA (East Asia): East Asia is the region it appears under in the browser are the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla among their servers: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla compare?
Ranked on seven-day player hours, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is #1,587 overall and #158 in Asia, within the top 7% of ranked servers.
What is the population of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Of 200 slots, 2 are filled on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at this refresh. Seven-day figures: an average of 4 players and a peak of 15. Across the last 48 hours, 15:00 UTC shows the highest average: 4 players.
Settings
How is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla configured, and what rules apply?
Gather rate is not mentioned in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The plugin framework is Oxide. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
What is the map for [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
A procedural map of size 3,500 with seed 1444129400, generated by the game, runs on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.99.124.11:28015. Find it online at https://discord.com/invite/G4kV5sDrjr.