FortCargo [Dev Modded]
Offline 164.160.119.229:28035 checked 19d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 10:18 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 17:29 UTC19d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 20:32 UTC20d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 1 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 4 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 0 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 2 / 100 |
| ほしラス2 | EA · no group limit · 1 on average | 1 / 50 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for FortCargo [Dev Modded]: what is it?
With irregular wipe times, FortCargo [Dev Modded] offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 19 days 2 hours.
On FortCargo [Dev Modded], what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began.
Server details
In which region does FortCargo [Dev Modded] sit?
No region appears in what FortCargo [Dev Modded] publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 164.160.119.229:28035 is its address.
What Rust build does FortCargo [Dev Modded] run?
The platform is Windows, with Rust network protocol 2634 and build 166652 running on FortCargo [Dev Modded]. Joining requires the same protocol on your game; Steam handles the update.
What uptime does FortCargo [Dev Modded] show, and is it up?
Offline at this refresh: FortCargo [Dev Modded], last seen 19 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 7 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on FortCargo [Dev Modded] carry?
Tags from FortCargo [Dev Modded], as read by the game's server browser, are: gmhardcore (Game mode): The tougher ruleset, hardcore; mp10 (Max players): 10 slots in total; ts0 (Group limit): Teams are not enabled; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Build number 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature FortCargo [Dev Modded]?
Among the Rust Server Analytics lists FortCargo [Dev Modded] fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
Player numbers
Against other Rust servers, how does FortCargo [Dev Modded] compare?
Player hours for the last seven days place FortCargo [Dev Modded] at #13,618, in the top 62% of the ranked field.
How many players does FortCargo [Dev Modded] carry?
FortCargo [Dev Modded] is offline at this refresh; the last contact was 19 days ago.
Settings
How is FortCargo [Dev Modded] configured, and what rules apply?
No gather rate is given in the name of FortCargo [Dev Modded]. Group limits are not published. It runs hardcore, Facepunch's most difficult mode. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for FortCargo [Dev Modded]?
A procedural map, generated by the game, runs on FortCargo [Dev Modded].
How to join
How do you connect to FortCargo [Dev Modded]?
In the Rust console (F1), enter client.connect 164.160.119.229:28035. Launch Rust on this page also works, opening Rust through Steam and connecting you.