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Drill-through Server detail

[US] Rust Junky

Online 162.35.110.147:28080 checked 1h ago

Drill-through
FilterServeris [US] Rust Junky
Attributes
moddedoxidepve
Last refreshed
Players now 1/ 50
7-day average 0 peak 1
Rank #5,119 top 23%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC1d ago – – running 1
Wed 21 Oct, 22:14 UTC6d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 203 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 101 on average 75 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average 40 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average 32 / 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 36 on average 18 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 23 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does [US] Rust Junky wipe?

Too few wipes on record for [US] Rust Junky to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 47 hours.

On [US] Rust Junky, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 100% of recent wipes.

Server

Which location hosts [US] Rust Junky?

The name of [US] Rust Junky points to North America, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.35.110.147:28080.

Which Rust version is [US] Rust Junky on?

Rust network protocol 2635 and build 168909 on Windows is the setup for [US] Rust Junky. Your game must match the protocol to join, and Steam applies that update.

How reliable is [US] Rust Junky, and is it online now?

The current status of [US] Rust Junky is online. About 9 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 6 full days, equal to 144 of 144 hours. The first sighting of it by Rust Server Analytics was on 21 October 2026.

Is performance on [US] Rust Junky stable?

Over 48 hours the average held at 128 server fps, and the minimum was 71. At its highest the entity count was 101,041, including buildings, deployables and all else. At its highest, memory use was 2,861 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on [US] Rust Junky be read?

The game's server browser reads the tags [US] Rust Junky publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [US] Rust Junky appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count [US] Rust Junky among their servers: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does [US] Rust Junky hold in the server rankings?

On player hours over seven days, [US] Rust Junky ranks #5,119, within the top 23% of ranked servers.

How many players does [US] Rust Junky carry?

Population at the current refresh: 1 players on [US] Rust Junky, against 50 slots. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 19:00 UTC shows the highest average: 1 players.

Settings

How is [US] Rust Junky configured, and what rules apply?

Gather rate is not mentioned in the name of [US] Rust Junky. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on [US] Rust Junky: which one is it?

[US] Rust Junky uses a procedural map of size 4,056 with seed 4819615, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

What is the way onto [US] Rust Junky?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.35.110.147:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.