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Drill-through Server detail

Intoxicated ZA Vanilla 1 - 15 Oct

Online 160.115.2.3:27101 checked 7m ago

Drill-through
FilterServeris Intoxicated ZA Vanilla 1 - 15 Oct
Attributes
biweekly wipes vanilla
Last refreshed
Players now 5/ 100
7-day average 7 peak 26
Rank #1,164 top 5%
Last wipe 13d ago biweekly schedule
Next wipe 7d 21h Thu 5 Nov, 19:00 UTC FW
Capacity 5% full

Players

average and peak, with its wipes marked
AveragePeak
0246822:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak82players, last three wipes
crowd held0%else halves by day 5

Coming wipes

InWhen, UTCKind
7d 21hThu 5 Nov, 19:00 UTCFW force wipe
14d 18hThu 12 Nov, 15:29 UTCits own
35d 21hThu 3 Dec, 19:00 UTCFW force wipe
42d 18hThu 10 Dec, 15:29 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 80, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:29 UTC13d ago 80 – running 17
Thu 1 Oct, 17:59 UTC FW27d ago 65 halved by day 5 13.9 days 5
Thu 17 Sep, 15:26 UTC41d ago 101+17 queue halved by day 5 14.1 days 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average 2 / 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average 1 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 125 / 200
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 135 on average 38 / 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 102 on average 46 / 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 71 on average 29 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Intoxicated ZA Vanilla 1 - 15 Oct wipe?

Intoxicated ZA Vanilla 1 - 15 Oct follows a wipe rhythm of every 4 weeks on Thursday at 15:29 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 13 days 5 hours ago. A wipe every two weeks is stated in its tags.

On Intoxicated ZA Vanilla 1 - 15 Oct, what happens on wipe day?

Recent wipes averaged a busiest count of 82 players. The highest player count on the latest wipe arrived 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 5.

Server

In which region does Intoxicated ZA Vanilla 1 - 15 Oct sit?

Without a region tag, Intoxicated ZA Vanilla 1 - 15 Oct still has a name pointing to Africa, with af as region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 160.115.2.3:27101 is its address.

What Rust build does Intoxicated ZA Vanilla 1 - 15 Oct run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Intoxicated ZA Vanilla 1 - 15 Oct. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Intoxicated ZA Vanilla 1 - 15 Oct, and is it online now?

The current status of Intoxicated ZA Vanilla 1 - 15 Oct is online. Its reported uptime indicates a restart roughly 2 days 15 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Intoxicated ZA Vanilla 1 - 15 Oct stable?

The 48-hour average was 254 server fps; the low was 239. At its highest the entity count was 99,252, including buildings, deployables and all else. At its highest, memory use was 5,032 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do Intoxicated ZA Vanilla 1 - 15 Oct's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptnone (Networking): 'none' is the network layer in use; $raf (Region code): Region code: af; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Intoxicated ZA Vanilla 1 - 15 Oct publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Intoxicated ZA Vanilla 1 - 15 Oct appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Intoxicated ZA Vanilla 1 - 15 Oct: Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Africa; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

By whom is Intoxicated ZA Vanilla 1 - 15 Oct run?

7 other servers we track publish a intoxicated.games hostname too, and so does Intoxicated ZA Vanilla 1 - 15 Oct, which points to a shared operator.

Player numbers

What position does Intoxicated ZA Vanilla 1 - 15 Oct hold in the server rankings?

On player hours over seven days, Intoxicated ZA Vanilla 1 - 15 Oct ranks #1,164, within the top 5% of ranked servers.

What is the population of Intoxicated ZA Vanilla 1 - 15 Oct?

Population at the current refresh: 5 players on Intoxicated ZA Vanilla 1 - 15 Oct, against 100 slots. Averaging 7 players across seven days, the server reached a peak of 26. Across the last 48 hours, 19:00 UTC shows the highest average: 7 players.

Map and rules

What are the settings on Intoxicated ZA Vanilla 1 - 15 Oct, and its rules?

No gather rate is given in the name of Intoxicated ZA Vanilla 1 - 15 Oct. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for Intoxicated ZA Vanilla 1 - 15 Oct?

Size 3,800: a custom map runs on Intoxicated ZA Vanilla 1 - 15 Oct, with its file published for download here.

How to join

How do you connect to Intoxicated ZA Vanilla 1 - 15 Oct?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.115.2.3:27101. Find it online at https://discord.com/invite/ChTFh5w.

Server tags

what each one means

Published as gmrust,ptnone,cs168909,$raf,^b,^v,ts8,rustmaps,mp100,v2635,stok,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptnone
Networking 'none' is the network layer in use.
$raf
Region code Region code: af.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Other

rustmaps
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.
stok
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.