Intoxicated ZA Vanilla 1 - 15 Oct
Online 160.115.2.3:27101 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 18h | Thu 12 Nov, 15:29 UTC | its own |
| 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 18h | Thu 10 Dec, 15:29 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 80, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:29 UTC13d ago | 80 | – | running | 17 |
| Thu 1 Oct, 17:59 UTC FW27d ago | 65 | halved by day 5 | 13.9 days | 5 |
| Thu 17 Sep, 15:26 UTC41d ago | 101+17 queue | halved by day 5 | 14.1 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ServerZ Rust Monthly ZA | AF · groups of 8+ · monthly · 1 on average | 2 / 50 |
| Voodoo ZA | AF · groups of 8+ · monthly · 1 on average | 1 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 125 / 200 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 135 on average | 38 / 100 |
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 102 on average | 46 / 200 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 71 on average | 29 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Intoxicated ZA Vanilla 1 - 15 Oct wipe?
Intoxicated ZA Vanilla 1 - 15 Oct follows a wipe rhythm of every 4 weeks on Thursday at 15:29 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 13 days 5 hours ago. A wipe every two weeks is stated in its tags.
On Intoxicated ZA Vanilla 1 - 15 Oct, what happens on wipe day?
Recent wipes averaged a busiest count of 82 players. The highest player count on the latest wipe arrived 4 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 5.
Server
In which region does Intoxicated ZA Vanilla 1 - 15 Oct sit?
Without a region tag, Intoxicated ZA Vanilla 1 - 15 Oct still has a name pointing to Africa, with af as region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 160.115.2.3:27101 is its address.
What Rust build does Intoxicated ZA Vanilla 1 - 15 Oct run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Intoxicated ZA Vanilla 1 - 15 Oct. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Intoxicated ZA Vanilla 1 - 15 Oct, and is it online now?
The current status of Intoxicated ZA Vanilla 1 - 15 Oct is online. Its reported uptime indicates a restart roughly 2 days 15 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on Intoxicated ZA Vanilla 1 - 15 Oct stable?
The 48-hour average was 254 server fps; the low was 239. At its highest the entity count was 99,252, including buildings, deployables and all else. At its highest, memory use was 5,032 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do Intoxicated ZA Vanilla 1 - 15 Oct's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptnone (Networking): 'none' is the network layer in use; $raf (Region code): Region code: af; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set; stok (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags Intoxicated ZA Vanilla 1 - 15 Oct publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Intoxicated ZA Vanilla 1 - 15 Oct appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Intoxicated ZA Vanilla 1 - 15 Oct: Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Africa; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
By whom is Intoxicated ZA Vanilla 1 - 15 Oct run?
7 other servers we track publish a intoxicated.games hostname too, and so does Intoxicated ZA Vanilla 1 - 15 Oct, which points to a shared operator.
Player numbers
What position does Intoxicated ZA Vanilla 1 - 15 Oct hold in the server rankings?
On player hours over seven days, Intoxicated ZA Vanilla 1 - 15 Oct ranks #1,164, within the top 5% of ranked servers.
What is the population of Intoxicated ZA Vanilla 1 - 15 Oct?
Population at the current refresh: 5 players on Intoxicated ZA Vanilla 1 - 15 Oct, against 100 slots. Averaging 7 players across seven days, the server reached a peak of 26. Across the last 48 hours, 19:00 UTC shows the highest average: 7 players.
Map and rules
What are the settings on Intoxicated ZA Vanilla 1 - 15 Oct, and its rules?
No gather rate is given in the name of Intoxicated ZA Vanilla 1 - 15 Oct. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.
What is the map for Intoxicated ZA Vanilla 1 - 15 Oct?
Size 3,800: a custom map runs on Intoxicated ZA Vanilla 1 - 15 Oct, with its file published for download here.
How to join
How do you connect to Intoxicated ZA Vanilla 1 - 15 Oct?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 160.115.2.3:27101. Find it online at https://discord.com/invite/ChTFh5w.