Rust for Life
Online EU 159.195.28.216:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 19h | Mon 9 Nov, 18:27 UTC | its own |
| 25d 19h | Mon 23 Nov, 18:27 UTC | its own |
| 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 39d 19h | Mon 7 Dec, 18:27 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 18:27 UTC16d ago | 1 | – | running | 0 |
| Fri 2 Oct, 12:25 UTC26d ago | 1 | held half | 10.3 days | 0 |
| Thu 1 Oct, 23:27 UTC FW26d ago | 1 | – | 0.5 days | 0 |
| Tue 22 Sep, 11:15 UTC36d ago | 0 | – | 9.5 days | 0 |
| Fri 18 Sep, 14:37 UTC40d ago | 0 | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 | EU · groups of 50+ · biweekly · 9 on average | 4 / 200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ | EU · groups of 8+ · biweekly · 8 on average | 4 / 200 |
| [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) | EU · groups of 16+ · biweekly · 4 on average | 3 / 50 |
| РЕЛАКС #2 Х2|Для новичков| No Limit | EU · groups of 10+ · biweekly · 3 on average | 2 / 200 |
| #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU | EU · groups of 10+ · biweekly · 3 on average | 1 / 300 |
| [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL | EU · groups of 8+ · biweekly · 2 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust for Life wipe?
Its tag guides the prediction, since Rust for Life has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 16 days 4 hours ago. Its tags publish a wipe schedule of every two weeks.
Wipe day on Rust for Life: what should you expect?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 19 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
What is the hosting location of Rust for Life?
In Europe, according to its EU tag, sits Rust for Life. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 159.195.28.216:28015.
What Rust build does Rust for Life run?
On Linux, Rust for Life runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is Rust for Life up, and how steady is its uptime?
Rust for Life reports online at the current check. The uptime it reports puts the last restart at about 14 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does Rust for Life show?
Over 48 hours the average held at 85 server fps, and the minimum was 7. At its highest the entity count was 72,059, including buildings, deployables and all else. At its highest, memory use was 3,002 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do Rust for Life's tags stand for?
The game's server browser reads the tags Rust for Life publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; EU (Europe): Europe is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust for Life?
The following Rust Server Analytics lists count Rust for Life among their servers: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
What position does Rust for Life hold in the server rankings?
Rust for Life holds #8,348 on seven-day player hours and #2,120 in Europe, inside the top 38% of the ranked field.
What is the population of Rust for Life?
Of 100 slots, 0 are filled on Rust for Life at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 20:00 UTC shows the highest average: 1 players.
Settings
How is Rust for Life configured, and what rules apply?
The name of Rust for Life does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust for Life: which one is it?
Rust for Life uses a procedural map of size 3,000 with seed 2349646, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How can a player join Rust for Life?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 159.195.28.216:28015.