[EU] RaidLab - Raid Simulator
Offline EU 157.90.90.95:28005 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 694 on average | 856 / 1000 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 211 on average | 220 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 79 on average | 103 / 400 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 35 on average | 26 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 23 / 75 |
| A-42 - Helicopter / Minicopter Training | EU · groups of 200+ · 3 on average | 3 / 42 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [EU] RaidLab - Raid Simulator: what is it?
An estimate from the force wipe gives [EU] RaidLab - Raid Simulator's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 52 days 22 hours ago the current world was made. The tags carry a monthly wipe schedule.
Server details
Which location hosts [EU] RaidLab - Raid Simulator?
Its EU tag puts [EU] RaidLab - Raid Simulator in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 157.90.90.95:28005.
What Rust build does [EU] RaidLab - Raid Simulator run?
The platform is Linux, with Rust network protocol 2633 and build 163207 running on [EU] RaidLab - Raid Simulator. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [EU] RaidLab - Raid Simulator, and is it online now?
Offline at this refresh: [EU] RaidLab - Raid Simulator, last seen 33 days 18 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on [EU] RaidLab - Raid Simulator be read?
Tags from [EU] RaidLab - Raid Simulator, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): Capacity of 150 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU] RaidLab - Raid Simulator?
The following Rust Server Analytics lists count [EU] RaidLab - Raid Simulator among their servers: EU Rust servers: live population data and Modded Rust servers: live data. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does [EU] RaidLab - Raid Simulator sit among Rust servers?
For player hours over the last seven days, [EU] RaidLab - Raid Simulator places #15,625 globally and #2,515 in Europe, in the top 71% of all ranked servers.
What is the population of [EU] RaidLab - Raid Simulator?
[EU] RaidLab - Raid Simulator is offline at this refresh; the last contact was 33 days 18 hours ago.
Map and rules
What settings and rules does [EU] RaidLab - Raid Simulator use?
No gather rate is given in the name of [EU] RaidLab - Raid Simulator. No custom group limit: 8 players is the standard. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [EU] RaidLab - Raid Simulator?
[EU] RaidLab - Raid Simulator uses a procedural map of size 4,500 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.
Connection
How do you connect to [EU] RaidLab - Raid Simulator?
In the Rust console (F1), enter client.connect 157.90.90.95:28005. Launch Rust on this page also works, opening Rust through Steam and connecting you.