Shockbyte
Offline 157.85.91.179:26703 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:58 UTC4d ago | 1 | – | running | 0 |
| Sun 18 Oct, 13:08 UTC11d ago | 1 | held half | 7 days | 1 |
| Fri 16 Oct, 23:16 UTC12d ago | 1 | – | 1.6 days | 0 |
| Wed 14 Oct, 22:28 UTC14d ago | 1 | held half | 2 days | 1 |
| Tue 13 Oct, 22:53 UTC15d ago | 1 | – | 1 days | 1 |
| Mon 12 Oct, 21:41 UTC16d ago | 1 | – | 1 days | 0 |
| Sun 11 Oct, 12:41 UTC18d ago | 1 | – | 1.4 days | 1 |
| Sat 10 Oct, 12:52 UTC19d ago | 2 | – | 1 days | 1 |
| Fri 9 Oct, 22:33 UTC19d ago | 2 | – | 0.6 days | 1 |
| Thu 8 Oct, 23:59 UTC20d ago | 2 | – | 0.9 days | 1 |
| Tue 6 Oct, 23:13 UTC22d ago | 1 | – | 2 days | 1 |
| Mon 5 Oct, 22:24 UTC23d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 18:27 UTC24d ago | 1 | – | 1.2 days | 1 |
| Sun 4 Oct, 11:22 UTC25d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 7 on average | 4 / 100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 2 / 50 |
| Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1 / 50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 2 / 50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 0 / 100 |
| ほしラス2 | EA · no group limit · 1 on average | 0 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does Shockbyte wipe?
No next wipe can be predicted for Shockbyte, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 4 days 5 hours ago.
On Shockbyte, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
In which region does Shockbyte sit?
No region is published by Shockbyte. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 157.85.91.179:26703.
Which Rust version is Shockbyte on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Shockbyte. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Shockbyte, and is it online now?
The current status is offline for Shockbyte, with the last sighting 4 days 5 hours ago. Of 168 hours in the last 7 full days, 37 were up: 22%. The first sighting of it by Rust Server Analytics was on 3 October 2026.
Tags
How should the tags on Shockbyte be read?
The game's server browser reads the tags Shockbyte publishes: gmhardcore (Game mode): A harsher ruleset: hardcore; mp1 (Max players): Capacity of 1 slots; ts0 (Group limit): Teams are not enabled; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Shockbyte?
The following Rust Server Analytics lists count Shockbyte among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Population
What position does Shockbyte hold in the server rankings?
Player hours for the last seven days place Shockbyte at #12,022, in the top 54% of the ranked field.
How many players does Shockbyte carry?
No response from Shockbyte at the latest check, with a last sighting 4 days 5 hours ago. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What settings and rules does Shockbyte use?
Gather rate is not mentioned in the name of Shockbyte. Group limit: not published. It runs hardcore, The hardest mode from Facepunch. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
The map on Shockbyte: which one is it?
Shockbyte uses a procedural map of size 3,000, generated by the game.
Connection
What is the way onto Shockbyte?
In the Rust console (F1), enter client.connect 157.85.91.179:26703. Launch Rust on this page also works, opening Rust through Steam and connecting you.