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Drill-through Server detail

テストサーバー

Online 157.85.88.112:29581 checked 10m ago

Drill-through
FilterServeris テストサーバー
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 50
7-day average 0 peak 4
Rank #4,556 top 20%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:09 UTC14d ago 4 – running 0
Thu 8 Oct, 16:02 UTC20d ago 4 halved by day 1 5.6 days 0
Fri 2 Oct, 03:08 UTC27d ago 1 halved by day 1 6.5 days 0
Tue 29 Sep, 04:50 UTC30d ago 3 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 54 / 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 43 / 100
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average 39 / 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 34 on average 22 / 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 15 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 18 / 88

Quick answers

from the figures on this page

Wipe cycle

When does テストサーバー wipe?

The next wipe on テストサーバー cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 14 days 22 hours.

On テストサーバー, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 6 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 33% of cases. In the other cases the crowd dropped below half by day 1.

Server

What is the hosting location of テストサーバー?

No region tag is published by テストサーバー, but the name points to Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 157.85.88.112:29581.

What Rust build does テストサーバー run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on テストサーバー. Joining requires the same protocol on your game; Steam handles the update.

What uptime does テストサーバー show, and is it up?

テストサーバー reports online at the current check. The uptime it reports puts the last restart at about 8 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Does テストサーバー perform well?

Over 48 hours the average held at 239 server fps, and the minimum was 224. At its highest the entity count was 66,967, including buildings, deployables and all else. Memory use reached 3,992 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on テストサーバー carry?

The game's server browser reads the tags テストサーバー publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does テストサーバー appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include テストサーバー: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does テストサーバー hold in the server rankings?

On player hours over seven days, テストサーバー ranks #4,556, within the top 20% of ranked servers.

What is the population of テストサーバー?

Population at the current refresh: 0 players on テストサーバー, against 50 slots. The seven-day mean is 0 players, against a peak of 4. Across the last 48 hours, 05:00 UTC shows the highest average: 3 players.

Settings

How is テストサーバー configured, and what rules apply?

No gather rate is given in the name of テストサーバー. The default group cap of 8 players applies. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for テストサーバー?

テストサーバー uses a procedural map of size 3,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to テストサーバー?

In the Rust console (F1), enter client.connect 157.85.88.112:29581. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/uk2Bfmnea.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.