Rust Server Analytics 36,352 players11,696 servers
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Drill-through Server detail

build

Online 151.80.25.50:28011 checked 10m ago

Drill-through
FilterServeris build
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #14,683 top 66%
Last wipe 27d ago no schedule published
Next wipe 7d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
00.511.5203:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
7d 15hThu 5 Nov, 19:00 UTCFW force wipe
35d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【南瓜】Build-Test EA · groups of 8+ · 10 on average 8 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 2 / 25
My Creative Server groups of 8+ · 1 on average 0 / 10
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 65 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 158 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 74 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for build: what is it?

Once a month build wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 9 hours ago.

On build, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

Which location hosts build?

No region appears in what build publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 151.80.25.50:28011 is its address.

What Rust build does build run?

On Linux, build runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does build show, and is it up?

build reports online at the current check. About 2 days 19 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does build perform well?

Server fps averaged 1 over the last 48 hours, with a floor of 1. Entity count reached 101,383, covering buildings, deployables and the rest of the world. Memory use reached 2,936 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on build carry?

The game's server browser reads the tags build publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does build appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include build: Rust build and creative servers and Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does build compare?

The seven-day player-hours rank for build is #14,683, inside the top 66% of all ranked servers.

At what level does build run its population?

build holds 0 players of its 5 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 16:00 UTC, at an average of 0 players.

Settings

What are the settings on build, and its rules?

Gather rate is not mentioned in the name of build. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for build?

build uses a procedural map of size 4,250 with seed 2665, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join build?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 151.80.25.50:28011.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.