Rust Server Analytics 36,584 players11,612 servers
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Drill-through Server detail

Creative / Build

Offline 151.203.110.176:28015 checked 3d ago

Drill-through
FilterServeris Creative / Build
Attributes
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #12,327 top 55%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep30 Sep4 Oct25 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 22:18 UTC3d ago 1 – running 1
Mon 12 Oct, 18:25 UTC16d ago – – 13.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【南瓜】Build-Test EA · groups of 8+ · 10 on average 7 / 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 0 / 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 46 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 75 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 89 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 3 / 100

Quick answers

from the figures on this page

Wipe data

When does Creative / Build wipe?

The rhythm of Creative / Build cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 3 days 8 hours ago.

On Creative / Build, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

In which region does Creative / Build sit?

No region appears in what Creative / Build publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 151.203.110.176:28015 is its address.

What Rust build does Creative / Build run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Creative / Build. Joining requires the same protocol on your game; Steam handles the update.

Is Creative / Build up, and how steady is its uptime?

The current status is offline for Creative / Build, with the last sighting 3 days 7 hours ago. 3% uptime over the last 7 full days, equal to 5 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Creative / Build's tags stand for?

Tags from Creative / Build, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Creative / Build?

Among the Rust Server Analytics lists Creative / Build fits are: Rust build and creative servers, Community Rust servers, live and Rust servers tagged creative. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Creative / Build compare?

Player hours for the last seven days place Creative / Build at #12,327, in the top 55% of the ranked field.

At what level does Creative / Build run its population?

The last sighting of Creative / Build was 3 days 7 hours ago; it is offline at this refresh. Seven-day figures: an average of 1 players and a peak of 1.

Map and rules

How is Creative / Build configured, and what rules apply?

No gather rate is given in the name of Creative / Build. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for Creative / Build?

A procedural map, generated by the game, runs on Creative / Build.

How to join

How do you connect to Creative / Build?

In the Rust console (F1), enter client.connect 151.203.110.176:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp1
Max players Capacity of 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.